Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mods introducing new content into the game.
Components to generate routing and pathfinding signals
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Reduces the price of miniloaders to the same price as Deadlock loaders, adds an upgrade recipe for electric stone to electric steel furnaces, and reduce the cost of electric furnaces to wooden circuits if bobs is active. Also reduces the circuit tiers in Assembly Machine 0 and X to match the Bob progression of assemblers. All groups of changes are individually toggleable.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Remove specific prototypes (entity, item, tech, etc) from the game entirely.
The mod adds fossil roots, some type of raw wood, that you can mine from the earth.
This mod adds a tool to help you make or update malls. It automatically detects inserters placing items from assembly machines into chests, and adds circuit or logistic network conditions to limit how many items are stored. To use it, click the tiny button the in the top right of the 0.17 shortcut bar and enable the shortcut.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a setting to change AE-Sentries to use normal bullets instead of AE bullets
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds options to change the maximum speed of the ships introduced by the Cargo Ships mod.
Mods introducing new content into the game.
Adds an early primitive stage to the game - the goal: researching electrical power.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds underground belt layering. !!!!NOW USES FACTORIO EXTENDED PLUS FOR HIGHER BELT TIERS!!!!
Mods introducing new content into the game.
For all it's faults, the music from earlier versions of Factorio was actually quite good. ruhroh took it upon himself to recreate that music at a much higher level of quality; this mod adds it back to the rotation.
Small changes concerning balance, gameplay, or graphics.