Recently updated mods

Island Start

by Yehn

Allows map presets that attempt to give you an island start, but with other islands/continents instead of the infinite ocean from vanilla's Island mode. If you wish for a biter-free start, please use map preview - as your starter island may collide with a larger island. Also offers a mode using vanilla terrain generation but with a guaranteed island.

7 months ago
0.17 - 0.18
7684

Nightfall

by Yehn

"They mostly come at night. Mostly." -- Biters in polluted areas become more aggressive at night. Includes an option to have biters only attack at night.

7 months ago
0.16 - 0.18
19738

Long Range Turret

by Yehn

Provides research to unlock a mid tier turret between basic gun turrets and lasers: Longer range and greater durability, but at the cost of much slower traverse speed and fire rate.

7 months ago
0.14 - 0.18
24187

Singistics

by SinRopa

Total conversion replacing crafting and research with randomized trade routes. Disable all other mods, as only base is supported. It's best to disable map features you don't want in your way. You should not play with biters at least. You were warned!

7 months ago
0.17 - 0.18
870

Logistic Signals


Provides signals about unfulfilled logistic requests in a network.

7 months ago
0.17 - 0.18
519

BPPOil


Implements revisions alternative to the 0.17.60 oil update to keep basic oil processing non-trivial. See home thread and changelog for specifics.

7 months ago
0.17 - 0.18
247

Modder's Science Pack

by OwnlyMe

Adds a science pack for technologies added by mods

7 months ago
0.17 - 0.18
310

Bottled science

by OwnlyMe

Science is produced as a liquid and must be bottled for use in research. Settings enable custom item group and science barreling.

7 months ago
0.17 - 0.18
568

Item Teleportation - Instant take itens between the logistic chest


NEED ROBOPORTS. Your logistic robots are so fast that take your itens between the logistic chest like a teleportation.

7 months ago
0.16 - 0.18
3236

Barbed-Wire-Light

by Keiler

Adds barbed-wire, which can be placed down and hurts and slows down any enemy that walks on it. They can be upgraded to: Reinforced (more health and damage) Slowing (slows down more) Poison (deals extra damage) or any combination of the three.

7 months ago
0.16 - 0.18
3781

Timed Technology

by Keiler

Changes every technology to take time and energy instead of resources

7 months ago
0.18
177

Train mode toggle

by csmith

Adds a hotkey to toggle automatic mode on or off for the player's current train.

7 months ago
0.15 - 0.18
789

More Petrochem Hell


Little Expanded Hell for your Angels Petrochem Processing. Producate High Octane Enriched Fuel.

7 months ago
0.17 - 0.18
3211

Enemy Technology

by Keiler

Changes every techology to advance only by killing enemies

7 months ago
0.16 - 0.18
750

Functions-mod

by Keiler

recipes for some mods to work more smoothly or just random recipes I made up while playing

7 months ago
0.15 - 0.18
2778

Pyanodon tweak for Logistic Cargo Wagons


Tweaks the technology requirements of Shane Madden's Logistic Cargo wagon mod to take account of the increased complexity and changed technology tree of Pyanodon's mods.

7 months ago
0.17 - 0.18
1531

高效机械


多倍合成的高效机械

7 months ago
0.16 - 0.18
13538

Fogged Research


Hides unavailable research

7 months ago
0.14 - 0.18
1527

Enemy Spawners Hides Resources


When you destroy enemy spawners you can mine some resources that they hide.

7 months ago
0.18
169

Realistic Ores

by ouk_ouk

New look for iron, copper and uranium ores. Now, they have colors of real ores, not refined metals. Also, uranium ore glow is decreased to 70%. (Configurable and with support for other mods.)

7 months ago
0.15 - 0.18
11934