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Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
A scenario modpack in which you start on a space platform and descend to the surface in roguelike missions in the vein of Deep Rock Galactic to retrieve, deliver, and protect while shipping materials because on the surface you will be attacked, especially at night - when monsters will spawn around on any non-artificial tile. Ever orbiting space platform was not safe - don't forget to setup defence.
Scenarios, maps, and puzzles.
Adds the heat pump, a heat pipe worker's swiss army knife! It can function as a valve, pump, or relay for heat! Part 3 of the my bigger GasHeatStuff collection.
Mods introducing new content into the game.
Adds concentrated solar energy based around heliostat mirrors, which can point at solar power towers to generate heat for heliothermal energy production, or solar lens towers to generate giant lasers.
Mods introducing new content into the game.
This is a compilation of all my gas and heat mods to really change the energy conversion and heat system in Factorio up!
Collections of mods with tweaks to make them work together.
Globally tweak the performance of all logistic and construction robots. Adjust their speed, energy capacity, charging rate, and power consumption using simple multipliers.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
A higher capacity accumulator with capacity options in settings. When SolarMatrix is installed Accumulator-V2 will unlock with the Solar-Matrix tech if Paracelsin is not installed.
Mods introducing new content into the game.
A 4x4 sci-fi looking solar panel with customizable color mask, power output and animated death sequence. Its quite fun to drive a tank through a row of them give it a try! When SolarMatrix is installed Accumulator-V2 will unlock with the Solar-Matrix tech if Paracelsin is not installed
Mods introducing new content into the game.
Changes k2-wind-turbine-zars-fork stand-alone mod from mad_engineer, so that surface wind speed affects the animation and power generation of the turbine. Only usefull if you have other mods that changes surface wind speed. All credits go to original Krastorio2 mod developers and maintainers: raiguard, Krastor and Linver.
Small changes concerning balance, gameplay, or graphics.
Reverts vehicle burner types to vanilla and allows the usage of K2 vehicle fuels in most things. K2 Spaced Out compatible.
Small changes concerning balance, gameplay, or graphics.
Mod pack to play Factorio with for the first time. IMPORTANT note: Install INGAME via the mod manager
Collections of mods with tweaks to make them work together.
Adds protoss buildings from StarCraft. continuation of my pylons mod(stone&coal enrichment intergrated and will be maintained here)
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds higher tiers of solar panels and accumulators. (Default production multiplier *10, *100, *1000. Configurable). Makes space efficient solar farms viable and reduces the hassle to place as many panels.
Mods introducing new content into the game.
Moves heat pipe and heat exchanger to their own technologies, which can be accessed earlier. Meant to work with Cheese's Concentrated Solar, which if enabled will also have its techonology tweaked to be accessible earlier.
Small changes concerning balance, gameplay, or graphics.
Provides options to modify crafting inputs, outputs, times, research and more! Last Update Version: 1.0.1 Date: 24. 06. 2025 Fixes: - Fixed crash from Krastorio 2 due to new amount_min, amount_max outputs for sand
Small changes concerning balance, gameplay, or graphics.