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Mods introducing new content into the game.
Adds elemental carbon items to the game, including graphite, diamonds, graphene, and more.
Mods introducing new content into the game.
Adds silver, gold, platinum, palladium and more to the base game. Reworks processing units.
Mods introducing new content into the game.
Adds lead ore to the base game as an early game resource. Lead is used in ammunition, pipes, batteries and more.
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod is early in development and most if not all art is placeholder. This mod is inspired by Brevven's BZ mods and adds the 6 noble gases plus uses for them.
Mods introducing new content into the game.
This mod adds some intermediates and is intented to be played with my other mods. This mod is inspired by Brevven's BZ mods.
Mods introducing new content into the game.
Limestone2 is a mod adding calcium in the form of limestone. This mod is inspired by Brevven's BZ mods. Most if not all art is placeholder.
Mods introducing new content into the game.
This mod adds nylon and some chemical intermediates. This mod is inspired by Brevven's BZ mods.
Mods introducing new content into the game.
This modpack is meant for those players who are looking for a real challenge. Lots of intermediates and resources to find and process. Big logistics problems that you will need to solve to tame the beast that is this modpack. This modpack will take a while to complete, so be ready for the long haul.
Collections of mods with tweaks to make them work together.
Tantalite is a mod adding tantalum and niobium. This mod is inspired by Brevven's BZ mods.
Mods introducing new content into the game.
Indium2 is a mod adding the element indium. This mod is inspired by Brevven's BZ mods. Most if not all art is placeholder.
Mods introducing new content into the game.
Cobalt is a mod adding the element Cobalt. This mod is inspired by Brevven's BZ mods. Most if not all art is placeholder.
Mods introducing new content into the game.
Mods introducing new content into the game.
一款具有常用辅助功能mod,所有功能均可自由选择是否启用,主要用来节省大多不必要的垃圾时间和提高游戏体验用的。 A mod with commonly used auxiliary functions, all functions can be freely selected whether to enable or not, mainly for quality of life, used to save most unnecessary junk time and improve the gaming experience.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Cobalt ore serves as an auxiliary resource that can at times replace the need for steel in recipes. Cobalt is regularly sourced for strength purposes. This mod is new and may not work correctly. please report issues to mods.factorio
Mods introducing new content into the game.
Aluminum is added to the game, serving as an auxiliary resource that can at times replace the need for copper or iron in recipes. Aluminum is regularly sourced for aviation and low density purposes. This mod is new and may not work correctly. report issues to mods.factorio
Mods introducing new content into the game.
A massive 18x18 furnace that functions like an inline furnace using 16 loaders. Produces up to 18,000 iron plates per minute and can fill 8 full belts. Vanilla items only. Based on "The Big Furnace" by DellAquila, updated for Factorio 2.0.
Mods introducing new content into the game.
A mod for combining three planetary mods. The code was based on the Solar Systems mod by TheTwonky. The first planet is Moshine by snouz. The second planet is Corrundum by AnotherZach. The third planet, as a satellite, is Cerys by thesixthroc. For more information or to support the mods you are interested in, please visit their pages and, if possible, contribute financially.
Scenarios, maps, and puzzles.
Make the fluid processing recipes more imperfect with new gases. Now an expandalone!
Mods introducing new content into the game.