Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Adds components, equipment and a tech overhaul as well as the tool you need to expand and grow your base. [Beta]
Mods introducing new content into the game.
Quantum speed, furnace, smelt, quantum energy requirements. 2 Tiers 9x9 furnaces.
Mods introducing new content into the game.
Adds a new building, the AI core. Accumulates a bonus to research productivity over time as long as it is powered.
Mods introducing new content into the game.
An "all you need" mod pack! This mod pack is well balanced. It is based on Bob and Angel mods, together with further interesting game changing mods and a well thought collection of quality of life mods.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
Crafting efficiency for Krastorio2, space exploration and other associated mods
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
MrJakobLaichs food mod. This mod adds food that gives the player buffs! Intended for usage in combination with "Pyanodons" mods but works standalone as well!
Mods introducing new content into the game.
Small Modpack Centered around Biomass mod. There are no natural resources, can you launch a rocket made entirely out of biters? See Mod page for detailed info
Collections of mods with tweaks to make them work together.
New items for the Beyond The Frontier Factorio Server.
Small changes concerning balance, gameplay, or graphics.
Includes combinators that allow you to set or read the recipe of any crafting machine, get ingredients or products of a recipe and more!
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds elemental carbon items to the game, including graphite, diamonds, graphene, and optionally fullerenes, nanotubes, etc. Compatible with Krastorio 2, Space Exploration, and more. A standalone piece of BZ Mods
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Add technologies lumberjack and others... This mod is standalone but part of my ModPack. To activate the entire ModPack you need RitnResearch.
Mods introducing new content into the game.
Enforces consumption,speed,pollution,productivity 4 All Assemblies
Mods introducing new content into the game.
Krastorio 2 + Space Exploration + Quality of life + Interfaces + Harder enemies
Collections of mods with tweaks to make them work together.
Small changes concerning balance, gameplay, or graphics.