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Mods introducing new content into the game.
Tweaks to various parts of Extended Vanilla refining to better fit the balance for K2SE. Also adds the foundry into space exploration.
Mods introducing new content into the game.
Spices up your factorio experience by making once static module effects to fluctuate over time (customizable) Default patterns include: - Sine Wave - Module effect gradually oscillates between 200% and 0% over the course of 100 seconds - Toggle - Module effect toggles instantly between 200% and 0% every minute - Decay - Module effect starts at 300% but halves every minute for 10 minutes until stopping at 5% effect after an hour - Custom - define your own effects!
Small changes concerning balance, gameplay, or graphics.
Accelerates (3x) multi aspects of the game to reach end game sooner and have fun. ** [WIP] ** . 3x speed, energy and pollution increase for production buildings, miners, logistics, robotics, labs. . 3x Electricity production and pollution increased . Loaders Enabled, Hand smelting and crafting enabled for all items. . Quality of Life enhancements : Zero collision box, 3x run speed, Higher reach. . Customized Free-play scenario available with commands for more accelerated play.
Mods introducing new content into the game.
Allows you to place a circuit connector ingame and export it to data stage.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A furnace doesn't just output cold usable results. You need to wait for them to cool down.
Mods introducing new content into the game.
This is a compilation of all my gas and heat mods to really change the energy conversion and heat system in Factorio up!
Collections of mods with tweaks to make them work together.
Small changes concerning balance, gameplay, or graphics.
Utility mod for adding burner, heat, or fluid powered beacons. See mod page or data.lua for documentation for use.
Mods introducing new content into the game.
This mod adds one new science that is not needed to get a rocket :3
Mods introducing new content into the game.
LDS can't be cast in foundries, to make up for it, the normal recipe can be used in them, removes LDS shuffling and nerfs the LDS recycling recipe.
Small changes concerning balance, gameplay, or graphics.
Boost your factory's efficiency with the Quantum Diffuser beacon. More module slots and better distribution.HQ animation and textures.
Mods introducing new content into the game.
Removes the ability to increase the quality of asteroid chunks by reprocessing them.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
This is my vision of this mod. Original https://mods.factorio.com/mod/Load-Furn-2-SpaceAgeFix Only furnaces (as furnaces, not assembler), without belt and loaders
Mods introducing new content into the game.
Laundry list of tweaks, fixes, and overall enhancements to Krastorio 2 Spaced Out for compatability with other mods, consistency changes, and balancing. Adds sprited tech cards to a lot of mods. Patches vehicles added by other mods to work with K2's equipment system. Patches can be toggled in settings.
Small changes concerning balance, gameplay, or graphics.
添加新功能,新物品,并可对原版参数进行自由设置 Add new features, new items, and freely set original parameters 支持语言:简体中文,English
Large total conversion mods.
This mod adds agricultural towers and the ability to harvest and grow trees from Space Age to Base Factorio 2.0.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.