Recently updated mods

Category: Content Overhaul Tweaks Utilities Scenarios Mod packs Localizations Internal
Tag: Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage Blueprints Cheats

Actual Craft Times Remade

by Pawz

I've always had a hard time figuring out how many of this or that is needed to get Y, so here's a mod to help us all out! Taking into account the bonuses applied to the various things that can get bonuses, this mod will you show you exactly how fast your assemblers could be crafting!

Utilities
2 years ago
0.17 - 1.1
36.1K

Fogged Research


Hides unavailable research

Utilities
2 years ago
0.14 - 1.1
286

How It Should Have Started

by Pawz

Jump straight to building your base with speedy construction bots! Super handy for those times when you have all the initial stuff planned out and don't want to spend time chopping down trees. Adds custom construction bots, roboport and exoskeletons to the player when they join the game. These are equivalent to top tier equipment but cannot be built and will disappear when you research the upper tiers of these technologies. Grants construction research by default to allow ghosts from the start.

Utilities
2 years ago
0.17 - 1.1
592

No Wall Repair

by Pawz

Disable repair for walls. This will prevent bots from sitting on walls 'repairing' them and taking damage / dying needlessly. Walls self-repair if they don't take damage for 5 seconds.

Utilities
2 years ago
0.17 - 1.1
7.50K

BetterPoles


Betterpoles - Better Poles - Use few poles in your factory. All poles has Max Distance and Max Supply Area

Utilities
2 years ago
0.16 - 1.1
2.58K

Solar Ratio Calculator

by PFQNiet

Provides a UI that calculates solar panel / accumulator ratios

Utilities
2 years ago
0.18 - 1.1
1.83K

Advanced Logistics System Fork

by l1ng0

Extended Logistics Network View and Monitoring

Utilities
2 years ago
0.18 - 1.1
2.34K

Simple Bot Start


Start with Power Armor Mk.2, two personal roboport mk.2, 50 construction robots, three portable fusion reactors, two battery mk.2s. Based off other similar mods with the fixes for 0.17.35.

Utilities
2 years ago
0.17 - 1.1
7.56K

Elgskred's Alternative Map Generation


Adds several new map generation presets.

Utilities
2 years ago
0.17 - 1.1
1.21K

Player's prefix


Adds "/tag" command, mod interface and mod settings, for changing your tag (prefix of your nickname) https://mods.factorio.com/mod/nick-changer/discussion/5e4c7c42008123000c0a9853 + 🇷🇺 locale

Utilities
2 years ago
0.17 - 1.1
50

Schall Satellite Controller


Adds GUI to keep track of launched rockets and items (satellites and others). The removed (from game 1.1) rocket silo stats GUI is now revived as a highly similar GUI. Options on displaying extra information. (Locale: English, Deutsch, 正體中文, Português Brasileiro)

Utilities
2 years ago
0.17 - 1.1
5.92K
Manufacturing

Wire Box Tool (Auto-Wire Poles)


Provides a tool you can drag over power poles to add green & red wires to existing copper-wire connections.

Utilities
2 years ago
0.17 - 1.1
482

Science droids


Your Science Droids were lost on the crash. But you still may find them somewhere around. If you find one, fix it with proper materials, and bring it to your base, so it will work producing science kits. Just build a Working Station and suply then with spare parts (or "food", as they call it), and they will work happily.

Utilities
2 years ago
0.17 - 1.1
1.29K

Mega Bot Start


Start with Power Armor, Roboports and Robots. Compatible with other mods including Bob's Warfare/Logistics/Personal Equipment and Krastorio 2.

Utilities
2 years ago
0.15 - 1.1
15.0K

Resource Relocation Machines


Moves pesky tiles of resources out of the way.

Utilities
2 years ago
0.14 - 1.1
342

Friends


Adds commands to set/unset other teams as friendly to you

Utilities
2 years ago
0.18 - 1.1
90

TP Requests 2


Adds minecraft-like teleportation requests.

Utilities
2 years ago
0.18 - 1.1
237

What's Missing?

by 343N

Shows the player what's being requested by requester points in their logistic network, that aren't able to be fulfilled.

Utilities
2 years ago
0.18 - 1.1
3.88K

Research Counter

by 343N

Find out how much research you have left to go!

Utilities
2 years ago
0.18 - 1.1
1.35K

Fluid Permutations

by spiwn

Rotate fluid inputs and outputs of buildings

Utilities
2 years ago
0.16 - 1.1
10.9K