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This mod disables resource selection for iron, copper, stone and coal, for use in danger ores.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows combining some entities into a more powerful super entity to save space. Combine x amount of entities to create one entity that is x times more powerful.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds a van that looks like the Volkswagen Transporter. Choose between different styles like Ice Cream van, Electric van or Cargo van.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Unofficial expansion for Krastorio 2 that adds 3 new tiers of modules that extend gameplay. All features and options can be toggled individually in the settings and are highly customizable.
Mods introducing new content into the game.
Combinator that outputs kill stats. Because someone asked on reddit
Mods introducing new content into the game.
Start with power armor, personal roboports, construction robots, portable fusion reactors, batteries, and more. Krastorio 2 gives fuel. Bob's Warfare gives better armor, logistics gives fusion powered robots, personal equipment upgrades the module.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Hides GDIW (v0.17.1+) recipes and provides a Hotkey (default ALT+R) to cycle recipe options instead.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
// There is another version of this for 1.1 from ChucklesTheBeard Automatically build mining outposts. Original by bob809, but there was a bug with placing Blueprints which erkle64 on the Mod Portal discovered. This should work fine now until bob809 updates his Mod. Dependencies: PlannerCore
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Collections of mods with tweaks to make them work together.
This mod features five extra tiers of electric miners which have reduced pollution production, but outputs a new fluid called "<ore-name> dust cloud" which can be turned into an item called "<ore-name> dust" and that can be used as a regular ore, but recipes that require the ore take 5 times as much dust as the ore variant. You produce the dust in a chemical plant with water and dust cloud. The mod has a few settings for each miner: mining speed, power usage, pollution, health and dust...
Mods introducing new content into the game.