Recently updated mods

Category: Content Overhaul Tweaks Utilities Scenarios Mod packs Localizations Internal
Tag: Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage Blueprints Cheats

Free Energy Combinators

by Optera

Arithmetic and comperator combinators no longer require power.

Tweaks
2 years ago
1.0
14
Circuit network

Gaurdein Vanilla


Small visual changes and some minor/major changes

Mod packs
2 years ago
1.0
4

Intergalactic Trading Company


A mod which introduces trading to Nauvis.

2 years ago
0.16 - 1.0
12

SE Pipelayer Beltlayer Fix


Fixes the problem breaking belts and pipes underground with SE.

Utilities
2 years ago
1.0
6

Really Useful Engines 1.0x beta


Adds friendly locomotives

Content
2 years ago
1.0
4
Trains

KEPO - Space Exploration Compat


This is a compatibility mod between KEPO and Space Exploration, so you can enjoy that nuclear overhaul mod while exploring the stars.

2 years ago
1.0
4

Endless ResourcesN3


Modified version of Endless resources with full yield, just added some other mod compatibility.

2 years ago
1.0
4

Huge Chests


All chests are twice bigger (slots amount is four times bigger), thanks PyroFire for idea

Content
2 years ago
0.17 - 1.0
6
Storage

FMS For Private Server Use

by xilr

FMS For Private Use due to Geforce Now Issues With Custom Mods. Please do not download, it will not help you anyways

Content
2 years ago
1.0
5
Cheats

MS-PrivateServer

by xilr

Private Mod for use with a private server to fix an issue with Geforce Now service. Do not download.

Content
2 years ago
1.0
5
Cheats

JQE

by tandine

Just. Quickly. Easy. A simple mod that adds a lot of new recipes to simplify the game (requires a Bob`s mods).

Utilities
2 years ago
0.15 - 1.0
5

Hy Chinese Collection


汉化主打SE+K2,看更新时间,基本全网最新。

Mod packs
2 years ago
1.0
4

GeGeGe-RobotBasedFactory


A mod made to play with friends.

2 years ago
0.16 - 1.0
5

MK X

by Tyflon

This mod adds an extra mk for the things you love in Factorio. Power Armor mk 3? You got it! Speed-, Efficiency-, and Productivity module 4? Most definitely! Productivity modules can now be placed in Beacons, while the Productivity module 4 does not have recipe-based limitations. Enjoy :D -Siffer & Tyflon

Content
2 years ago
1.0
7
Armor

See No Evil


Everything is pitch black until you light it up

Content
2 years ago
1.0
5
Environment

Automatic Tree Deconstructor

by Emmote

Whenever an object is placed by the player (including blueprints), it will set nearby trees to be deconstructed automatically (as if with a deconstruction planner). There is also a command to do this for already placed buildings (which could take a long time: /atdcall). There are 3 settings: 1. The radius to deconstruct trees. Default 15 tiles. 2. To optionally include rocks in the deconstruction. Default on. 3. To optionally also call the deconstruction when placing tiles (like landfill or concrete). Default off. It's not recommended to use this without a bot-start mod of some sort.

Content
2 years ago
0.18
8
Logistic network

StoneAge Affecting Beacon


Makes beacons affect Burner Drills, Stone & Steel Furnaces and Assembling Machines 1, 2 & 3.

Content
2 years ago
1.0
4
Logistics

simple ice ore


simplified ice ore that can be melted in furnaces for water, credit to darkfrei and Qon for the original mod/balance patch

Content
2 years ago
1.0
4
Mining

uniform absorption


changes all terrain (including placed tiles) to absorb the same amount of pollution, and removes tree pollution absorption, leading to a more predictable and balanced pollution minigame

Tweaks
2 years ago
1.0
4