Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds a new production building specializing in inserters, engines, robotics, and space.
Mods introducing new content into the game.
A mod that adds a large roboport and charging station into Factorio 2.0. All credits go to original dev and creators (raiguard, Krastor and Linver) because code and graphics come from Krastorio 2. Adapted from mod by Tarckmhog
Mods introducing new content into the game.
Rocket parts are now made in an assembler. Also adds several other options to change how rocket parts and rockets are made.
Mods introducing new content into the game.
Adds a planner that can make distribution request. For a given recipe, each ingredient can be requested in a different request box. This can be useful if you are using a mod with many ingredients required by the recipe. The Distribution Request Planner can be found in Shortcuts.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Primarily features Electric Trains and Powered Rails, but also includes unified train changes, including weightier rolling stock, nuclear trains, hybrid trains, and electric train cars. Each also has a setting, so you can pick and choose which ones you want.
Mods introducing new content into the game.
'Quality Asteroids' is a difficulty mod that gives asteroids a chance to spawn at higher qualities with increased HP. This fork buffs higher quality asteroids further: they spawn additional children when destroyed. These children are special in that they do not produce more chunks. Additionally, this mod fixes the broken space connection graphs in Factoriopedia, and makes the quality jump rates identical everywhere in space for easier compatibility.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Start with personal construction robots and a suit to charge them. Does not affect research.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
Replaces nightvision with a halo light effect around the character, with customizable color, intensity, and scale. Adds Nightvision MK2 and MK3 for progression throughout the base game and space age.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Increases the amount of space Scaffolding and Floors you get from crafting recipe.
Mods introducing new content into the game.
Get stone from lava. Identical to the 'molten copper from lava' recipe except there's no molten copper output, just stone.
Small changes concerning balance, gameplay, or graphics.
Basically Adds Some Higher Tier Space-Age Machines To Match Bob's Style Progression. Like Quality, But Different!
Mods introducing new content into the game.
A tool to help you find out where items and fluids come from and where they are used. This is a fork of the original 'What is it used for?' by Mr Doomah, updated for newer Factorio versions and with additional features. Russian translation by Schmarotzer. Japanese translation by shiru_tan.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Unlock advanced mining, processing, and refining for the various ore types. Each resource has a completely unique chain with dozens of byproducts. The more effort used, the more you can extract.
Large total conversion mods.