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The mod provides large and extremely strong battle vehicles from WarHammer 40,000 universe. Make a custom pattern choosing from 8 body types and 15 weapons. Special production and logistic problems and opportunities included! Most of overhaul mods are supported. TechPriest, are you seeking Omnissiah blessing to protect and expand your Forge World? Collegia Titanica is here for you!
Mods introducing new content into the game.
Fork of Transport Drones (Continued). Fixed on_load storage modification crash.
Mods introducing new content into the game.
Mods introducing new content into the game.
Allows you to configure how many rockets fit underground. Should now support mod silos. Fork of Quezler's mod: https://mods.factorio.com/mod/rocket-silos-can-buffer-more-rockets
Small changes concerning balance, gameplay, or graphics.
Speeds up rocket silo animation by 8X (mod default, can be change in starup options). Should now support mod silos. Fork of Grandpa_Pit's mod. https://mods.factorio.com/mod/faster-rocket-silo-animation
Small changes concerning balance, gameplay, or graphics.
Make Acouya's Fusion Bots stronger than Buggi's Nuclear ones.
Small changes concerning balance, gameplay, or graphics.
Tries to integrate Advanced Belts with K2 Spaced Out.
Small changes concerning balance, gameplay, or graphics.
Visualize drop and pickup positions of an inserter. Based on InserterVisualizerLite. Adds support for multiplayer (per-player setting).
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds higher speed belts and inserters as well as the production chains and research required to make them. Ore generation fixing code is from Brevven on the factorio forums.
Mods introducing new content into the game.
this mod adds anti-quality modules Primarily to counteract the quality gain from the Factory Levels mod resulting in blocked production chains
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Creates an entity that facilitates the input and output of materials in factories, chests and other entities. [[I accept suggestions]]
Mods introducing new content into the game.
Changes the colors of roboport zones to have less contrast by default, or customise them to any other color.
Small changes concerning balance, gameplay, or graphics.
Place Color Coded Pipes the same way you'd place textplates
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Removes collision from all types of electric poles so vehicles can drive through them.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Removes collision from underground pipes so vehicles can drive through them.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds more depth, fun challenges and chase goals for factorio addicts, especially in the later stages of the game. Intended to be a high quality vanilla+ experience and the ideal version to megabase on.
Large total conversion mods.
Мод добавляет больше энергетической составляющей, которая немного поменяет отношение к электричеству. Есть новое топливо, ресурс и энергетические здания.
Mods introducing new content into the game.
Allows "force building" mode to exclude some features like foundations, landfill or cliff explosives
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.