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add mining-drill-pro with the following features: mining speed = 3; energy usage = "450kW"; emissions per minute = 50; resource searching radius = 6; module slots = 6
Mods introducing new content into the game.
Rebalances efficiency modules to be viable at all levels, in assemblers or beacons. Changes: Lv.1 Consumption -40% Pollution -20% Lv.2 Consumption -60% Pollution -30% Lv.3 Consumption -100% Pollution -50%
Small changes concerning balance, gameplay, or graphics.
Gives you some options for some alternative starts, please use Mod Settings to select which one you want otherwise you will default to base game start. auto-empty of inventory disabled by usafphoenix to comply with other mods that add items on player creation. Updated to 0.17.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Advanced Iron Smelting (includes steel and copper smelting) Even more advanced Iron Smelting with the mod dependencies (quartz for copper, lime for iron + steel, possibility to cast high steel)
Mods introducing new content into the game.
Just a collection of random scenarios I make. Only one so far but there should be more in the future. Scenarios currently included are: SpiralV3
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds illicit drug manufacture: Bozuco and cocaine production on a grand scale is possible with the lastest Factorio DrugLab equipment. More information: http://www.resourceaddiction.com/factorio-druglab/
Large total conversion mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Scenarios, maps, and puzzles.
Mods introducing new content into the game.
Steel plates are obtained through something similar to Kovarex Uranium Enrichment.
Mods introducing new content into the game.
Originally by Zillo7 fixed by SAH4001, fixed again by Oktabyte. Adds Tiberium - Harvest it to convert it to other ores.
Mods introducing new content into the game.
Life is Factorio. 13 factions are fighting for the planet. 4 aliens, 4 humans, 4 robotics and yours.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
This mod renames all the "Basic" logistics items to be the poverty items they truly are.
Small changes concerning balance, gameplay, or graphics.
The mod adds second input connection to the Angel's flare stack
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
A test mod alternative to FFF-304 where Basic Oil Processing provides only light oil.
Mods introducing new content into the game.
Places landfill ghosts in the construction radius or logistic radius of roboports when they are placed in the world. Can be toggled off and on, along with changing between logistic and construction radius with shortcuts. Works with ANY roboport from any Mod that has any size radius. Does not lag or hang while operating.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.