Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Mods introducing new content into the game.
Why is steam a better battery than batteries? Nerf steam storage by multiplying all steam production and consumption. Configurable.
Small changes concerning balance, gameplay, or graphics.
Adds an infinite research for wafer productivity and an optional 5-tier research for silicon ore productivity
Mods introducing new content into the game.
Adds a research requirement for each quality tier in the Quality++ mod instead of all tiers unlocking at legendary research. Goal is to make the qualitys feel more vanilla+ like.
Small changes concerning balance, gameplay, or graphics.
A fork of DellAquila's Big Pumpjack (https://mods.factorio.com/mod/BigPumpjack), updated to 2.0. A Big Pumpjack that you can build above several oil patches.
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod marks drills that have no more resources to mine for deconstruction.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
WORK IN PROGRESS Adds the biochamber into space exploration.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds configurable shortcuts and hotkeys to center your view on a specific entity or location (and select a remote when it's a spidertron), similar to control groups in an RTS
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
How many times you needed to just multiply by -1 all signals? Or "let all positive pass"? And each time you open combinator, set "each" for input, and "each" for output... This mod does just that: by default combinator set to "each". Configurable. RU: Автоматически настраивает арифметические и логические комбинаторы при их установке или размещении из чертежа, используя заданные глобальные и личные параметры.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A more cut down version of my Only Nauvis mod. Plays more like vanilla Factorio but with added Space Age buildings and infinite tech.
Large total conversion mods.
LordOdin's collection of additional virtual signals. For now only gauge signals are here.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
This mod adds music from several Minecraft Series games like Minecraft, Minecraft Story Mode and Minecraft Dungeons.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
A branch of the original RITEG minus some functions that performs destructive edits to recipes if the items within them aren't registered. Based on v1.3.11
Mods introducing new content into the game.
All the new Space Age content minus the other planets and interplanetary logistics. Play with the new toys, craft the new science packs, and battle the new enemies at home on Nauvis.
Large total conversion mods.
Automatically creates infinite space platforms by copying existing platforms/requests with automatic activation.
Small changes concerning balance, gameplay, or graphics.