Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Smelt extra ores into plates, and make useful intermediate products. A key part of the Bob's mods suite.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds assembling machines 4, 5 and 6. And other machine higher tiers too.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds pressure tanks (extremely large tanks), warehouses and silos.
Mods introducing new content into the game.
In principle, this thing will not be changed again. See the update log for the specific functions. It is really unreasonable to change it to this.
Large total conversion mods.
Select entities and the generator will create a map tag representing their purpose. Works with many types of entities. If crafting machines are selected, the generator will create the tag based on their final products. Also adds a tool for erasing map tags.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.