Adds a radar that does not scan, but reveals a larger area than the normal radar.
Small changes concerning balance, gameplay, or graphics.
Change steam turbine priority to primary (to keep steam engines from running)
Small changes concerning balance, gameplay, or graphics.
Randomizes recipes (amount of ingredients and products, crafting time) as well as many other things that can be toggled individually like belt speed, crafting speeds, energy consumption, weapon damage...
Large total conversion mods.
Revamps energy production and consumption to be more realistic (harder) and splits accumulators into two types: very high capacity with low power, and low capacity with high power. To be used with Clockwork for longer (4h - 24h) day / night cycles.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Rail World preset with everything very rare but very big, except small enemy bases. Also no enemy expansion and slow time evolution.
Reduces iron gears for express belts from 10 back down to 5 like it was in 0.14.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Modified version of Iondicators mod by OmaiGrundles (https://mods.factorio.com/mod/IondicatorsClassic). Custom blue colour.
Small changes concerning balance, gameplay, or graphics.
Applies MushroomCloud effect to the Nuclear Landmines mod
Adding some changes coming in 0.15: Larger stack sizes, productivity for Research Revolution Science