Forces the Vesta startup modes expected by TIMSABA 1.13.1.
Small changes concerning balance, gameplay, or graphics.
Lets cars and tanks pass through factory buildings while preserving collisions with water, cliffs, trains, other cars, enemies, characters, walls, trees, and rocks.
Small changes concerning balance, gameplay, or graphics.
Hides Vulcanus, Fulgora, Gleba and Aquilo, moves their progression resources to Nauvis, removes Agricultural science pack requirements, and preserves compatible modded planets and routes in TIMSABA.
Improves the industrial Styrene-to-rubber chain in TIMSABA by reducing Butane demand for Benzene and increasing synthetic rubber yield.
Small changes concerning balance, gameplay, or graphics.
Moves Angel's processing machines into one organized crafting tab without changing recipes, technologies or the original Production tab. Made for TIMSABA 1.13.1.
Adds four production-science movement-speed researches alongside Quality of Life research, without renumbering or replacing existing technologies. Each grants +5% character running speed.
Replaces Angel's biological crystal requirements in Bob's specialized module processors with industrial circuits while preserving the remaining TIMSABA recipes.
Small changes concerning balance, gameplay, or graphics.
Allows productivity modules in recipes whose products are used as ingredients by other recipes. Intended for the TIMSABA 1.13.1 mod pack.
Makes TIMSABA's combined solar panels blueprintable and buildable using two or four original panels.