Ability to customize the performance of your robots, such as speed, range, battery size, and more. Setting to use robots early. Setting to enable quick start mode. New robotics technologies. And more!
Large total conversion mods.
For those who want to skip the burner stage, you can now start with enough machines to start a simple factory, from power setup to some automation and ore processing. Requires Angel's Refining.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows ore to be smelted directly into plates with the same smelting speed and yield as in vanilla Factorio.
Small changes concerning balance, gameplay, or graphics.
Instantly researches all non-infinite technologies in the game. Useful if you don't want to have to use the "unlock all researches" command every time you create a new world.
Mods introducing new content into the game.
Allows logistic chests to be used at the beginning of the game. Makes logistic chests send and receive items instantly. A very useful mod in combination with mods that add complexity.
Mods introducing new content into the game.
Are transport belts too fast or slow for you? With this mod, you can configure the speed of transport belts and inserters to fit your playstyle. Challenge yourself with slow-moving transport belts, or simplify your factory with fast-moving transport belts.
Mods introducing new content into the game.
Allows robots to be used at the beginning of the game. Also allows customization of various aspects of the new types of robot equipment. Options include customizing robot and roboport behavior, speed, power, carrying capacity, and more. A special no-conveyor mode can be enabled as well.
Mods introducing new content into the game.
Allows logistic chests to send items instantly. Also allows logistic chests to be unlocked at the beginning of the game. A very useful mod in combination with mods that add complexity.
Mods introducing new content into the game.
Indicates the number of items per second a machine consumes and produces, as well as the type and quantity of belts and inserters required.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Allows logistic chests and robots to be used at the beginning of the game. A very useful mod in combination with mods that add complexity.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Allows you to start with 500 wood. Useful for playing worlds without forests.
Mods introducing new content into the game.
Allows customization of various aspects of the in-game logistic system. Options include customizing behavior, speed, power usage, power storage, slots, stack sizes, carrying capacity, and more. A special no-conveyor mode can be enabled as well.
Mods introducing new content into the game.
Removes science packs as a requirement for research. Useful if you're tired of doing the same research over and over again and want to focus on other aspects of your factory.
Mods introducing new content into the game.