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Do you dislike the Warp Drive Machine's AI generated static image main menu? This mod will return back the good old menu simulations. Works with just factorio and also Space Age.
Small changes concerning balance, gameplay, or graphics.
Tweaks to Gleba. Spoilage timers of Gleba items are 70% as long. Coal synthesis is unlocked earlier to enable handheld rockets to be crafted earlier, allowing the player to choose harder deathworld settings. For full details, see the mod portal page. Other dependencies are intended to be included, but all are listed as optional for maximum customizability. To get the full experience, enable this mod via the Space Age: Hard Mode modpack.
Small changes concerning balance, gameplay, or graphics.
This mod will give you an extra inventory slot for each different item type in your main inventory.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Compatibility mod between Krastorio 2 and AAI Loaders so Krastorio 2 uses AAI Loader graphics without changing Krastorio loader recipes. No need to change any AAI loader configs, they are all internally configured and disabled.
Small changes concerning balance, gameplay, or graphics.
Makes beacons stronger at the cost of introducing the Beacon Overload mechanic.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Based off the mod `https://mods.factorio.com/mod/HandyHands` by Qon, but will hopefully not hit UPS so hard. Only one player is processed per nth_tick (60 ticks per scan, see startup setting). By default 5 items will be crafted at a time (can be changed in player settings)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod redraws the connection between Nauvis and Vulcanus, because Redrawn Space Connections removed it for me.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
if a station cannot be reached, it will be skipped if it starts/ends with '?'
Small changes concerning balance, gameplay, or graphics.
Adds an infinite world generation preset to Factorio with optional support for Bob's Mods.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Reskins the furnaces using IR3 graphical assets, if installed. Requires the manual installation of the Industrial Revolution 3 Asset Packs.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Some items never found a use. But this time everything will change. Cook the fish and barely survive the effects of a 3rd degree burn, launch an attack on the biter with our latest developments. The very mod that will make you concrete addiction! Because now you have a personal combat concrete mixer! (intelligence not included). Raid the biter with your new (and the only) friend and machine gun! By connecting millions of materials through new assemblers, ̶d̶e̶s̶t̶r̶o̶y̶ improve your world beyond
Mods introducing new content into the game.
Boosts most weapons and turrets to 50 range and improves the damage for turrets and ammo.
Small changes concerning balance, gameplay, or graphics.
Logistics robots can become bigger and slower while carrying more cargo and using battery more efficiently.
Mods introducing new content into the game.