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Adds a small radio station for signal transmission similar to radar with a smaller footprint.
Mods introducing new content into the game.
Mods introducing new content into the game.
Embark on an epic cooperative journey in the Space Age DLC! This mod organizes players into smaller teams on separate planets, ensuring a balanced early game experience while battling enemies together. Enjoy maximum freedom as your team collaborates, shares resources, and explores the cosmos—without the chaos of competing for resources!
Small changes concerning balance, gameplay, or graphics.
Makes the spidertron available once you have access to construction robots.
Small changes concerning balance, gameplay, or graphics.
Steel pipes & pumps with greater throughput and longer underground distance.
Mods introducing new content into the game.
Mods introducing new content into the game.
Labs playing the Dunka tune now. Or caramelldansen. However you prefer.
Small changes concerning balance, gameplay, or graphics.
Adds a 7x3 storage tank with high capacity to the game. A Factorio 2.0 port of the mod "Extra Storage Tank" by Anicha.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Rebalance of bob's beacons, so they have bigger radius, more module slots, but lesser combined effect of many beacons on one machine. inspired by mod Beacon Rebalance by wretlaw120
Small changes concerning balance, gameplay, or graphics.
Fixes technology tree conflicts between ATAN Nuclear Science and Exotic Space Industries (Remembrance). Removes invalid nuclear science requirements, restores correct uranium progression, and ensures that uranium ammo and Kovarex enrichment properly depend on Nuclear Science. Includes full graph cleanup to prevent cyclic tech dependencies.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
Reset evolution, clear pollution, and kill all active enemies. Updated for Space Age. Forked from Strath's Reset Evolution and Pollution mod.
Mods introducing new content into the game.
What do you get when you attach 1 flamethrower to a mini train wagon? A mini flamethrower wagon of course! Based on the mod flamethrower-wagon by fgardt.
Mods introducing new content into the game.
This mod adds a new asteroid reprocessing recipe. Generating uranium-ore and stone.
Mods introducing new content into the game.
An early game train system - slower but simpler to setup. Free path crafting.
Mods introducing new content into the game.
Automatically set "Request from buffer chests" option on built requester chests, or (un)set for selected chests
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Lightweight enemy tuning for vanilla biters, spitters, and worms. Allows enabling/disabling each enemy family and adjusting their HP and speed using global and per-size multipliers. Space Age enemies are not modified, but full compatibility is maintained.
Small changes concerning balance, gameplay, or graphics.