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Tweaks to Muluna. Cargo drops are restricted, and certain initial technologies, Greenhouses and Silicon processing, require a small science chain on the moon. This mod simply sets new default values for certain settings in the Muluna mod.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Adds beacon overloading from the Space Exploration Overhaul. Attempts to keep the beacons vanilla balanced.
Small changes concerning balance, gameplay, or graphics.
Covers the surface of tiber with full layer of tiberium when you first arrive there (except starting area)
Small changes concerning balance, gameplay, or graphics.
Roboports automatically place and upgrade concrete within their reach. Fixed to exclude agriculture tower areas.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A custom pipe with 4-way fluid connections that can interface with both similar custom pipes and standard underground/normal pipes.
Mods introducing new content into the game.
Prevents the yield of liquid resource nodes (like oil) from decreasing over time by setting infinite_depletion_amount to 0 on fluid resources.
Small changes concerning balance, gameplay, or graphics.
Adds power transformers for connecting power networks, for designating generators as priority or reserve power. Designed for use with overhaul mods!
Mods introducing new content into the game.
Mods introducing new content into the game.
The music playlist extender mod only applies to the "Space Age" expansion. It allows players to expand the music playlist to include other planet's songs. The players can therefore enjoy the wonderful new music from the "Space Age" expansion before they have left Nauvis.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Fixes Compatibility with Advanced Furnaces 2 mod when played with Space Exploration mod
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Normally argicultural towers can only plant tree seeds on grass. This mod adds artificial tree soil. This soil works exactly as the other artificial soils, but creates grass tiles in which trees can grow. When using enough artificial tree soil and agricultural towers on Nauvis you might even be able to neutralize your polution on Nauvis!
Mods introducing new content into the game.
This mod ports the old FE+ mod to Factorio 2.0+. It contains higher tiers of defensive machines, like laser turrets or flame thrower. All come with higher damage dealt to the enemy but at a higher cost of electricity/burnable fluid. Also some better walls are included.
Mods introducing new content into the game.
This mod sets the normal quality stats to match legendary stats (Configurable). This applies to everything without actually changing their quality level. Optional setting to make it so enemies remain at normal stats.
Small changes concerning balance, gameplay, or graphics.
Provides a shortcut to order a deconstruct of all dead trees in the area.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This enables dynamic naming of train stops, using the one or both circuit signals.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
When an atomic explosion occurs, instead of creating a permanent scorchmark on the map, this mod disables it completely and places a temporary custom scorchmark that disappears after sometime, without changing any original terrain tiles whatsoever. And it glows at night time.
Small changes concerning balance, gameplay, or graphics.