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Select two electric (power) poles and find the path connecting them
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Reintroduces the original small pump. High quality model, remade from scratch in blender by Jonjon!
Mods introducing new content into the game.
This mod fixes the illogical vanilla behavior of pollution spreading and dispersing outside the map in ribbon worlds. All your pollution will only spread along the length of your surface.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Connects to the optical fibers in power lines to transfer red and green signals across power networks.
Mods introducing new content into the game.
This mod allows you to reduce the inventory size of various containers to a desired value. Inventory size can be adjusted in the mod settings and can be reduced but not increased. Reducing inventory size can help improve UPS. Support mod: AAI Container, Bob's Logistic, Krastorio2, Warehousing, Exotic Industries: Containers, Angel's Industries, Angel's Addons - Storage Options, Pyanodons Industry
Mods introducing new content into the game.
Mods introducing new content into the game.
Makes smelting recipes always require only 1 item, but sets probability accordingly. Balance unchanged, but now you can use one smelter to smelt any ore or iron plates at once. You might ask 'Why can't I do it without this mod? Well, suppose you have a mixed belt full of iron ore and iron plates, an inserter puts 3 plates into furnace and than comes some ore, so all stucks. This mod fixes just that.'
Mods introducing new content into the game.
Overhaul science production in Space Age, requiring larger bases and more complex space platforms.
Large total conversion mods.
Mods introducing new content into the game.
PRAISE BE THE CUBE This mod started as a joke and adds a few cubes with various functions, the most important being tungsten. Fight enemies, drive vehicles, and worship all with the help of cubes!
Mods introducing new content into the game.
Allows combat robots that expire due to their lifespan ending to drop a shell that can be refilled to recreate the capsule, to decrease the end cost of using them as long as they aren't destroyed.
Mods introducing new content into the game.
Does that giant icon flashing in your face when you are building get annoying? Well I have the solution for you!
Small changes concerning balance, gameplay, or graphics.
Changes Yumako and Jellynut Processing recipes to be deterministic. Optionally adds recipes for getting just seeds or byproducts alone.
Small changes concerning balance, gameplay, or graphics.
Prevents players from picking up vehicles (cars, tanks, spidertron, locomotives and wagons).
Small changes concerning balance, gameplay, or graphics.
Adds an infused version of every (even modded) science pack, which every infinite technology will require. Infused versions are made by combining the original with space science pack and some raw resources. This increases complexity and cost of endgame research. Inspired by More Science mod.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Extract organic crystals from underground deposits and turn them into a renewable energy or use them to improve other items and buildings. (WIP, feedback very much appreciated
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Increase the suppy area & length of power poles and substations
Small changes concerning balance, gameplay, or graphics.