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A Spidertron Generator. Play with new and unique spidertrons, and generate your own!
Mods introducing new content into the game.
Globally tweak the working speed of different machine types with simple multipliers.
Small changes concerning balance, gameplay, or graphics.
Adds several bullet-consuming defense equipment. Designed for vehicle grids, function as gun pods (external mount guns) like in modern military aircrafts. Suitable for moving turret creep tactics. Also adds dedicated pods for armoured trains. (Locale: English, Deutsch, 正體中文, 简体中文, Русский, Português Brasileiro)
Mods introducing new content into the game.
2.0 port of TerrainEvolution Features: - Soil degradation/evolution - Floods - Drought - Fires - Fires burn the soil - Trees expantion - Trees evolution - Rotting trees - Weathering of cliffs - Dynamic daily cycle with presets, seasons - Hi Ripley
Small changes concerning balance, gameplay, or graphics.
Automated concrete placement and upgrading for Factorio 2.0. Your roboports automatically tile and upgrade floors (stone brick → concrete → refined concrete) within their construction areas. Features multiple tiling modes including pattern replication, construction/logistic area differentiation, and automatic obstacle clearing. Set it and forget it – your factory floor tiles itself as you expand!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Boosts the size of containers and warehouses added by AAI Containers & Warehouses, to make them acutally worth using over their vanilla counterparts
Small changes concerning balance, gameplay, or graphics.
Makes artillery more visible on the map by turning the range indicator from red to green.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Removes the power requirements for combinators and programmable speaker
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
This mod is a port of the old FE+ mod for Factorio 2.0+. It contains higher tier machines, like assemblers, electric furnaces, centrifuges, chemical plants and many other basic machines, including labs, radar (higher range). Higher tiers have faster crafting time, lesser pollution but uses more electricity.
Mods introducing new content into the game.
Mods introducing new content into the game.
Let you set what percentage of the items recycler return upon recycling process. It does not change the probabilities of items from scrap, only the low level ingredients that does not return lower ones (like plates, plastic etc.)
Small changes concerning balance, gameplay, or graphics.
Adds the default connection_category to Krastorio 2 steel pipes so above-ground connections also use the default category, improving compatibility with other mods.
Mods introducing new content into the game.
Mod for Factorio adding two new Bacteria to the game by genetically mutating the iron and copper bacteria on Gleba: Wood and Stone Bacteria
Mods introducing new content into the game.
Ported from Saienai's original mod Removes all belts and adds pneumatic in/out stations (with built in inserters) that convert any/all items into fluid-like states for transport through pipes. Alternative lore: LIQUIFY EVERYTHING!!!!
Mods introducing new content into the game.
Makes researching coal synthesis possible without going to Gleba, so you can get to the fun planets (Vulcanus and Aquilo) with space coal without needing to go to Gleba first.
Small changes concerning balance, gameplay, or graphics.
This mod allows you to begin crafting items that are under your cursor, either as an entity placed in the world, a ghost entity, or an item in your quickbar:
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A lot of people probably know Real Civil Engineer, i made his BOOSH the default ore mining sound
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.