Quality-of-life mod to allow bob & angel recipes to show sane raw ingredients (even in creative mode).
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds a new type of combinator that can conditionally alow its inputs to pass through it, a sort of gate for circuit signals. Hover over the combinator and press Control + E to open the configuration window.
Mods introducing new content into the game.
Use explosives the way Nobel made it for! A continuation of erython's mod 'explosive mining', now compatible with industrial revolution!
Mods introducing new content into the game.
ν©ν λ¦¬μ€ 1.0 λ²μ μμ λ§λ λ°λλΌ μλ리μ€. λͺ¨λ λΆνμ. νΈμ€νΈλ ν€λλ¦¬μ€ μλ²(headless server, μ μ© μλ², dedicated server)μμ μ€ννλ κ²μ κΆμ₯ν©λλ€. μ£ΌκΈ°μ μΈ λ§΅ μ μ₯μ λΆνμν©λλ€. νλ μ΄μ΄λ₯Ό κ΄λ¦¬ν νμκ° μμ΅λλ€. μλ²½νκ² λ°©μΉν΄λ μ’μ΅λλ€. ν΄λΌμ΄μΈνΈμμ μ§μ νΈμ€νΈλ₯Ό ν μλ μμ§λ§ νΈμ€νΈκ° νλ μ΄μ κ°μ νλ€λ©΄ ν λ¬Έμ λ‘ λΆκ³΅μ μ±μ μΌκΈ°ν μ μμ΅λλ€. Vanilla scenario made for base 1.0. No mod required. Using headless server for hosting is recommended. Periodic saving is unnecessary. No need to manage players. It's okay to leave it running it without care. You can host this from your client but it's unfair if you join in fighting due to ping issues. I'm not the author, all credits to x2605 (https://github.com/x2605)
Scenarios, maps, and puzzles.
Landfill to cheap? take this! -great with island maps and cargo ships -will force you to colonize islands, and build a ship-network instead of the usual landfill-spam -change costs in the settings (default : 2000 Stone)
Small changes concerning balance, gameplay, or graphics.
Allows you to export your current quickbar and import it in a different save.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Rebalance various stargate recipes, three types of stargates from stargate mode and K2 planetery teleporter, according to its functionalites. The original SE force the tech-tree of any kinds of teleportation recipes after DSS4 but this mod makes teleportation and stargates starting from DSS2 to DSS4 while better one opened at higher technology.
Small changes concerning balance, gameplay, or graphics.
Yet another big miner. The goal was to preserve the mining rate, pollution, and energy usage of 25 beaconed (8-per) miners crammed into a single monolithic building. Arguments can be made that it's slightly faster, searches too large an area for ore, etc, but the reality is, it's good enough. This mod, as with most of my other mods, exists to save UPS via reduced entity count while being as non-cheaty as possible.
Mods introducing new content into the game.
Converts trees production to seeds production (Krastorio 2 to Robot Tree Farm).
Mods introducing new content into the game.
A mod to use stack combinator into a compact circuit processor
Mods introducing new content into the game.
Infinite, endless and unlimited resources! Ore deposits get refreshed when emptied. Oil will be refreshed based on a timer. No messing with the yield of oil fields. Ore-based resources to not become yield-based. Both can be disabled in the options menu. This is based on the 'Unlimited Resources' mod from Barry.
Mods introducing new content into the game.
The Nullius overhaul with a curated pack of 24 other compatible mods that provide convenient options without radically undermining normal gameplay. All third party techs are integrated into Nullius tech tree, and all recipes are reworked to use Nullius materials. Subset of the Nullius Maximus Modpack.
Collections of mods with tweaks to make them work together.
Gives antimatter reactors from Space Exploration the ability to use liquid antimatter
Mods introducing new content into the game.
Adds a new and powerful artillery to the game. Its based on the german railway gun Gustav/Dora.
Mods introducing new content into the game.
Take revenge on them! Bite biters back, eat π₯© transform to crude oil π’ to power the factory β‘οΈ and charge your flamethrowers π₯ to turn their blood against themselves! π Inspired by a Reddit comment :D
Mods introducing new content into the game.
Changes some recipes for better compatibility between the Krastorio 2 and Nuclear Fuel mods.
Small changes concerning balance, gameplay, or graphics.
Adds shortcut bar entries and multiple hotkeys to teleport the player (or their vehicle) in different ways. # You can click on any position on the map. # You can use hotkeys for directional jumps. # You can use a special hotkey and write the name of any map tag.
Mods introducing new content into the game.