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Adds a longer chest with increased storage capacity. Longger Than Your Base Ches. Slightly Excessive Storage. When You Really, Really Need Space.
Mods introducing new content into the game.
Improve robots by tweaking payload size, energy discharge per tick/tile, and robot speed. Works for logistics and construction bots.
Small changes concerning balance, gameplay, or graphics.
All resources are replaced by enemies that drop those resources when killed. Features include elite enemies, evolution/distance-based loot bonuses, per-resource multipliers, and automatic mod support.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Will autoplace tiles from your cursor around you. Fully places in your build distance so you don't have to wiggle your mouse or hold the button down. Respects the normal build distance
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds an infinite world generation preset to Factorio with optional support for Bob's Mods.
Large total conversion mods.
Automates research. Toggle GUI with Shift+T (customizable). Modified balance calculation
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Enhanced Companion Drones with Bodyguard behavior mode. Drones prioritize following and protecting the player. Features: Bodyguard/Balanced/Worker modes, defensive positioning, and enhanced bullet combat system with lifesteal. Based on Companion Drones 2.0 by MrJakobLaich.
Mods introducing new content into the game.
When a train arrives at a temporary stop with the default "5s passed" condition, it will be switched into manual mode. Thanks to jeFFeSS for the original mod.
Small changes concerning balance, gameplay, or graphics.
Copy and paste logistic chest and inserter filters.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Provides ports to transfer items through an auto-routed, underground transportation network. It is especially helpful for modular logistics on large space platforms.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Deliver science packs without the need for sushi belts and/or inserters.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Replaces bidirectional trains with ones twice as powerful, to simulate real locomotives driving backwards.
Small changes concerning balance, gameplay, or graphics.
Pollution kills biter nests. After spawning 60 biters via absorbing pollution, they die.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a construction/logistic network extender and customisations for roboports.
Mods introducing new content into the game.
Construction and logistics robots charge in roboports really fast. Made by darkfrei; updated by trininite. Note: There will be a very high initial strain as all the roboports charge to their new max. Link to original: https://mods.factorio.com/mod/InstantRobotCharging. If the mod breaks message me on discord; same name as here. I'm not playing much anymore so I wont notice.
Small changes concerning balance, gameplay, or graphics.
Keeping building equipment stocked at every planet is tedious, just shoot it there from nauvis.
Small changes concerning balance, gameplay, or graphics.
Adds an assembler recipe that converts water and coal into crude oil.
Mods introducing new content into the game.