**NOTE**: I have released Cities of Earth 2 (https://mods.factorio.com/mod/CitiesOfEarth2) which doesn't need this mod. (I should probably deprecate both of them.) :) Mod that changes the world generation to be a map of Earth. This mod only overrides the generated tiles. Ore, biters, trees and other entities will still be randomly generated.
Mods introducing new content into the game.
Allows players transfer entities to other teams. Anyone can translate the mod on Crowdin. https://crowdin.com/project/factorio-mods-localization
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds 3x3 tile electric furnaces available early. fork, recipe change, removed green chip original mod: https://mods.factorio.com/mod/Early-3x3-Electric-Furnaces
Shows an alert when core miners have no space to output new fragments.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Changes the recipe of Green, Red, and Blue Circuits to output X2
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
You can reach anything you can see. You can build anywhere you can see. I just modified supported Factorio versions.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Start with Power Armor, Roboports and Robots. Compatible with other mods including Bob's Warfare/Logistics/Personal Equipment and Krastorio 2.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a copy of every electric pole, including modded ones, with integrated lamp.
Mods introducing new content into the game.
1.1.80 version 已修改好了1.1.80版本崩溃的Bug. I have fixed the Bug of version 1.1.80 Locales: English 䏿–‡ 한글 More than just a turret loader. Auto load everything from turrets to artillery wagons to furnaces and even the player themselves. Auto upgrade ammo and fuel without tedious manual replacement. Infinite range and compatible with Factorissimo2.
Mods introducing new content into the game.
5 additional tiers of transport belts, underground belts, and splitters from item speed of 70 to 250, and player configurable underground belt length. If Hiladdar's Gear module is included, then last two tiers utilize gravitanium plates and solvant to manufacture.
Mods introducing new content into the game.
Makes the long inserters and more inserters tier 2 researches from Bob's Adjustable Inserters line up with Logistics 2 instead of logistics 3, as at logistics 3 it is no longer needed. Report bugs on the mod portal. This is my first mod, so expect bugs.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds uranium artillery shells to send something a little extra to the biters.
Mods introducing new content into the game.
Adds more tiers and varients of machines for your building pleasure!
Mods introducing new content into the game.
Whilst flying overides the life support gui with jetpacky fuel statsy stuff.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a single recipe to convert 25 coal to 50 wood, ratio based on fuel value. Can be crafted by Hand or in Assembly Machines.
Large total conversion mods.
Allows players to create and change teams with user interface and commands. Play PvP/TvT anywhere.
Mods introducing new content into the game.
Adds Solarpannels and Accumulators MK 1-8 Adds Electric Boilers. Formely Luzivras Factorio Power Updated for 1.0, fixing many bugs
Mods introducing new content into the game.