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Adds productivity technologies for every intermediate, and science packs. Follows the same pattern as other vanilla productivity technologies. Not balanced :)
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds a recipe to make Carbon Fiber without organic components. Meant to be less efficient than organic Carbon Fiber to encourage production on Gleba. Configurable.
Small changes concerning balance, gameplay, or graphics.
Buffs efficiency modules to make them more worth it. lv 1 : -40% power, -10% pollution. lv 2 : -50% power, -20% pollution. lv 3 : -70% power, -40% pollution.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
This mod ports the old FE+ mod to Factorio 2.0+. This mod contains transportation for the engineer (character), like higher tier cars, tanks. But it also includes belts, storage tanks, pipes (for transportation of items/liquids), pumps and inserters. Higher tiers means more storage capacity, higher throughput or fasrer inserter movement but at a higher cost of electricity.
Mods introducing new content into the game.
Maybe use this instead: https://mods.factorio.com/mod/squeak-through-2 Allows you to walk between what used to be obstacles such as directly adjacent solar panels, pipes, steam engines, mining drills, and chests. No more frustration when walking about your base!
Small changes concerning balance, gameplay, or graphics.
A simple quick-start mod that gives you access to a small amount of logistic and construction robots at the start of the game.
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
Keeps Robot Quick Start personal fission reactors fueled with fresh personal fusion cells when pyindustry is active. pyanodon모드 활성화 시, Robot Quick Start의 휴대용 핵융합로가 항상 새 개인용 핵융합 셀로 유지되도록 합니다.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Utility mod to help replace/upgrade bots within a network. Bots in the replacer provider chest are released to the network when a bot of the same type, but different name is found in a roboport. The bots that do not match the provider are removed from the roboport and placed in the logistics storage network. Should work with all modded bots and roboports. *** Megabase warning: Chest is Calculation heavy when any items are in it. Only put bots in it and keep empty to idle efficiently. ***
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
This mod creates the world based on an image of Earth. Maps: Atlantic, Pacific, Olde World, Americas, Africa, Europe, Oceania, United States. The Player chooses what spawn city area. Optionally has 'teleporters' at each city. Optionally Pre-placed rocket silos. Base Factorio v2 only - no Space Age support.
Mods introducing new content into the game.
Adds the tiny mining drill. It is the standard mining drill but only one tile big.
Mods introducing new content into the game.
Large total conversion mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mass insert/remove modules into machines with construction robots Significant rewrite of the original, with more powerful configuration options
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.