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Restores the classic accumulator charging and discharging sounds.
Small changes concerning balance, gameplay, or graphics.
Enables the usage of circuit wires on the long space pipes.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds more research to improve certain functions of the game including character speed, robot storage, and robot battery life.
Small changes concerning balance, gameplay, or graphics.
This mod adds 2 new long inserters. The long-handed fast inserter and the long-handed bulk inserter.
Mods introducing new content into the game.
Adds loaders in the Exotic-Industries optic. Optional compatibility for pretty much every mod that adds belts that I can think of.
Mods introducing new content into the game.
Adds a new type of asteroid that gives earlier access to copper in space.
Mods introducing new content into the game.
Lets you automate the placement of equipment into items with equipment grids, such as spidertrons and power armor.
Mods introducing new content into the game.
Allows customization of robot resistances through mod settings. The values will start at 100% resistance but you can individually change them based on damage type
Small changes concerning balance, gameplay, or graphics.
Paracelsin has one fatal flaw: the planet shadow does not align with the position of the sun. So this mod moves Paracelsin to the other side of the sun. "This... Is clever i guess" - Andreus Axolotl "what in the hell" - Valneq
Small changes concerning balance, gameplay, or graphics.
Adds a Lamppost made of Concrete - Original by Klonan, patched to 1.1 & HD graphics added by MrBurd, compatibility 2.0 by ChocoMaxXx
Mods introducing new content into the game.
Increases the output of asphalt, limestone tile, and coal tile recipes to 10 per craft in PyIndustry.
Small changes concerning balance, gameplay, or graphics.
What if assemblers only assembled? This is an overhaul mod that introduces interesting production chains and design choices. New ores, new concepts, new assemblers, new intermediates -- and new challenges to overcome.
Large total conversion mods.
Build your base on a platform that warps from planet to planet and escape bitters before they overwhelm you.
Mods introducing new content into the game.
Moves the productivity 3 module technology to Aquilo. Changes module ingredients to require lithium. Based on the mod Stack inserters on Vulcanus by baldbyte
Small changes concerning balance, gameplay, or graphics.
Quickstart mod that gives players selected starting items including assembling machines, inserters, belts, pipes, and mining drills.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Translations for other mods.
Reskins the mining drills using IR3 graphical assets, if installed. Requires the manual installation of the Industrial Revolution 3 Asset Packs.
Small changes concerning balance, gameplay, or graphics.
Quality modules have a much higher quality increase percentage, but also increase energy consumption and decreases speed much more. Helps to reduce the randomness of quality without making it feel cheaty. Speed modules also have their quality de-buffs changed.
Small changes concerning balance, gameplay, or graphics.
Colors all train wagons, not only locomotives, based on the destination train stop. Works with cybersyn.
Small changes concerning balance, gameplay, or graphics.
This mod adds a network for transporting items and fluids. Now with QUALITY support.
Small changes concerning balance, gameplay, or graphics.