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An add-on for Dark Matter Replicators which causes replicators to require tenemut and the output product in order to duplicate it. Requires Dark Matter Replicators or one of its ports to function!
Mods introducing new content into the game.
Adds fuel values to liquids in Wayward Seas by Kubius, & Bio-Oil by Kil_Jaeden. Default values are based on coal substitution and distillation products, respectively.
Small changes concerning balance, gameplay, or graphics.
WARNING: putting multiple tanks on the same system can crash the game. This is a very expensive 1x1 fluid storage tank that holds up to 183 billion fluid. It used to be infinite, but this is the game limitation in Factorio 2.0.6. It is necessary to put a pump at the output, otherwise only part of the fluids inside the tank will drain out. The tank costs as much as 100 regular fluid storage tanks (2000 iron plates and 500 steel plates) OR you can make it directly using 100 fluid tanks. Either way
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Replaces science research with market fulfilment. Deliver orders to the market to progress research!
Large total conversion mods.
Mods introducing new content into the game.
It adds sand made out of stone and glass made out of sand. Also it adds sand and glass to some vanilla recipes. Incompatible with any mods which also add sand and glass. Recipe ratios are customizable.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Use alternate recipes that use a small amount of calcite to cast larger batches of intermediate products and plates, including holmium. This allows to transfer the input quality.
Small changes concerning balance, gameplay, or graphics.
This mod adds a Robotics Facility, which has productivity bonuses for robots, logistics, defender capsules and some personal equipment.
Mods introducing new content into the game.
Early game blueprints now have a use! No more meticulous placement, pipetting, or rotating! Just hover over a ghost and it will be placed. Toggle on/off with SHIFT Y.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Changes the costs in AAI Loaders to be similar to the costs in Krastorio 2. Also disables lubricated mode and unlocks them with their respective belts.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Prevents combinators and power switches from freezing. Have you heard of superconductors?
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
A potent ore teeming with useful resources - Ported to Krastorio 2 from Krastorio Legacy.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
A simple Factorio mod that makes all naturally occuring entities regenerate health over time.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.