Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Adds filters to burner and electric drills, so you can select which ores it should be able to mine.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
This is a small mod to enable epic and legendary quality from the start of the game.
Small changes concerning balance, gameplay, or graphics.
Adds tools for updating and placing blueprints. supports GDIW, Fluidpermutations, Advanced Fluid Handling, Flow Control, Fluid Must Flow
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Explore, build, mine, automate and kill as a Wickerbeast.
Small changes concerning balance, gameplay, or graphics.
Makes maximum lengths of underground pipes and belts configurable.
Small changes concerning balance, gameplay, or graphics.
This mod automatically updates modules in assemblers, mining drills, and other entities. Perfect for players who want to maximize efficiency without manual module swapping.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Attempts to shrink huge UPS impact due to spread biter bases on map
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds reprocessing of the 'More Asteroids' asteroids.
Small changes concerning balance, gameplay, or graphics.
It is inspired by real-life gravity energy storage technology and uses mechanical structures to convert electrical energy into gravitational potential energy, providing an "energy buffer pool" for stable power supply to the base.
Mods introducing new content into the game.
Keep an eye on different parts of the map in small windows (viewports), without obstructing the rest of the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Electric poles is upgradable now. You can optionally set whether you need the small electric pole for the medium electric pole or as an alternative recipe. The same applies to the big electric pole and substation.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds electric versions of the stone and steel furnaces, two upgrades of the electric furnace, and an electric boiler.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds bronze using IR3 graphical assets, if installed. Requires the manual installation of the Industrial Revolution 3 Asset Packs.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.