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Improves base speed of both, logistic and construction, robots. Improves energy consumption of both, logistic and construction, robots. Twekable through mod settings.
Small changes concerning balance, gameplay, or graphics.
Recolor the factorio logo in the main menu to rainbow (like the official factorio discord), a single color of the rainbow or one of the provided pride flags. Adds a research in game to make the logos craftable and placeable. Supports Space Age.
Small changes concerning balance, gameplay, or graphics.
Deletes all Space Age planets and makes all Space Age recources craftable on Nauvis. Credit to Leftn, whose 'Delete Planets' mods I stole some code from.
Large total conversion mods.
Localizations for Shattered Planet mod. Locales included: Russian. Contribute translations on Crowdin (link in mod info page).
Translations for other mods.
Adds 3 new personal power generators with consumables: burner, nuclear, fusion
Mods introducing new content into the game.
Adds compatibility with other mods to the Gearery (by S6X). Confirmed compatibility with Bobs Mods, Krastorio 2, Lignumis, and Linox
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Makes the tanker-ship technology cost the same as the cargo-ship technology. Requires the Cargo Ships mod. Designed for pyanadons play
Small changes concerning balance, gameplay, or graphics.
Adds fish related content, also there's coolbiters now apparently, adds fishy science and evil science.
Mods introducing new content into the game.
Expand your arsenal with sulfuric acid-based weaponry. Includes a portable acid thrower, stationary turrets, and specialized chemical ammunition with corrosive slowing effects.
Mods introducing new content into the game.
Copy and paste logistic chest and inserter filters.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds the planet Hexalith, a T3 planet designed to be used in non-Nauvis starts or post-game fun where you squish a lot of bugs.
Mods introducing new content into the game.
Tired of firing a ton of artilery shells to reveal the map? This one does this job A LOT better.
Mods introducing new content into the game.
Simple and understandable: Adds the machine gun version of Spidertron to the game without any changes. Comes with the existing Spidertron. Why? Spidertron Patrols mode in particular is not mandatory but recommended. Spidertron’s rocket bullets can damage friendly structures while on patrol. Spidertron, who uses the Machine Gun (buffed version of the tank machine gun), performs the role of a mobile turret properly. +Spiderton Shotgun +Spidertron Cannon
Mods introducing new content into the game.
Adds spoilage based recipes for making biter eggs on space platforms / really anywhere
Mods introducing new content into the game.
Adds dynamic winter - summer cycles with a moving cold snow front that gradually freezes and thaws the map. Turns natural bodies of water into ice and back. And a Christmas tree as a bonus :)
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Unplayable, check updates in factorio modportal: Nauvi's moon of nightmares. Heavily mutated moon were you must fight against oceans of formidable beasts, hides a powerful new resource and unimaginable technologies.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.