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Tints the spaceship and crash site debris to match the player's color.
Small changes concerning balance, gameplay, or graphics.
Adds an inserter variant that runs on heat instead of standard fuel. Also functions as a heat pipe for thawing adjacent machinery. Recommended for use alongside another mod that provides early heat pipes. Incompatible with the inserter overhaul setting in Bobs Logistics.
Mods introducing new content into the game.
Demolishers leave no remains, leaving entity ghosts intact. This mod was created specifically with Rampant in mind, where rogue demolishers will ram into your base and destroy your base and the ghosts used to rebuild it.
Mods introducing new content into the game.
Adds 3 more roboports with increased charging slots, robot slots and range. Fork from Factorio_Roboport_mk2 with custom settings.
Mods introducing new content into the game.
This sets landfill stack to 1k from vanilla's 100 to allow easier covering of large bodies of water with land.
Small changes concerning balance, gameplay, or graphics.
Dutch NS (Nationale Spoorwegen) mod for trains, source code based on aspct's updated version of Aidan647's Old Train mod. Elevated rails is WIP. Made by Kaas en Unh0lys0da 3D model made by trainboy2004
Mods introducing new content into the game.
Compatibility patch for Fluid Memory Storage and Space Exploration/Krastorio 2. My server-mates wanted to bring the Fluid Memory Storage cell back to something closer to the place that FoxThatIsFloofy placed the item cell at, and similar recipe as well: (https://mods.factorio.com/mod/deep-storage-unit-se-fox).
Small changes concerning balance, gameplay, or graphics.
Start with Modular armor and some other stuff this maybe very OP / cheaty but we use this with https://mods.factorio.com/mod/diurnal-dynamics as you cant use solar panels wen its night 24/7 and its pitch black
Small changes concerning balance, gameplay, or graphics.
Redirect all glass usage and outputs to Bob's quartz/silicon glass. Fixes main_product and 2.0 recipe dictionary formats.
Small changes concerning balance, gameplay, or graphics.
Adds a new recipe creating Plutonium-238 and preserving quality from ingredients on fulgoras moon Cerys
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod displays a warning message and plays an audible sound when an atomic bomb is selected in the weapon slot. Hopefully preventing an unfortunate accident.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds electric versions of the stone and steel furnaces, and an electric boiler. This is an update and tweak to the Electric Furnaces mod by 'GotLag', later revised by 'yukisoha'.
Mods introducing new content into the game.
Faster lab, 4x4, 4 modules, pretty, intermediate lab between lab and biolab ♥ BiusArt
Mods introducing new content into the game.
Change and allow to customize artillery shell speed, default is now 10.
Small changes concerning balance, gameplay, or graphics.
Reskins the pipes and optionally adds a small storage tank using IR3 graphical assets, if installed. Requires the manual installation of the Industrial Revolution 3 Asset Packs.
Small changes concerning balance, gameplay, or graphics.
Yellow and red underground belts get the same max length as the Express underground belt.
Mods introducing new content into the game.
Mods introducing new content into the game.
Difficulty tweaks for Nauvis. Nights are darker, some ores are mixed, flamethrowers and locomotives use more fuel, and shotguns are stronger. Optional dependencies affect enemies and other aspects of Nauvis. Part of Space Age: Hard Mode. Vanilla+.
Small changes concerning balance, gameplay, or graphics.
Allow ducts from FluidMustFlow mod applicable in space
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.