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Randomizes all recipe ingredients to make every game feel different! Fully configurable, theoretically works with all mods, checks dependencies, keeps recipes fair! Credit goes to Villfuk02 for the version that works on 1.x.
Small changes concerning balance, gameplay, or graphics.
Fork of Santa's Nixie Tubes, with effort to make it more UPS friendly.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A planner tool for automatically color coding pipes based on their contents
Small changes concerning balance, gameplay, or graphics.
This mod improves the visibility of circuit network wires by using more distinguishable colors and thicker lines. Based on the mod: Colorblind Circuit Network
Small changes concerning balance, gameplay, or graphics.
Mining a corpse equips your armor first before trying to insert the other items.
Small changes concerning balance, gameplay, or graphics.
Tidies unsorted menu items and provides settings to organize factoriopedia menu groups.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows the upgrade planner to swap between gun and laser turrets ("small turrets") and between rocket and artillery turrets ("large turrets").
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Copy entity settings onto a logistic chest several times to +1 the multiplier.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a uranium artillery shell with a larger explosion and lingering radiation.
Mods introducing new content into the game.
CPP, but I removed the extra fluid-colored pipes because with Pymods they create a mess.
Mods introducing new content into the game.
Makes all ore deposits infinitely mineable. Includes modded ores, crude oil and modded liquids. Works in multiplayer and in games with multiple surfaces. In contrary to most other endless resource mods, this one does not convert the numbers on the ore patches to percentages and therefore still has ore patches change their size every now and then and let miners show the correct ratios.
Small changes concerning balance, gameplay, or graphics.
Makes the foundation recipe cheaper, and more practical to produce outside of Aquilo.
Small changes concerning balance, gameplay, or graphics.
Adds Duranium to the game, an alloy made from various ores including uranium and boron. Duranium is added to several recipes including yellow science.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Simple mod to disable the crash-site and start the player with an empty inventory.
Small changes concerning balance, gameplay, or graphics.
Gives a signal for all pending deliveries and/or pickups.
Mods introducing new content into the game.
Mods introducing new content into the game.