A starter kit with a small modular armor with a small fusion reactor, night vision, exoskeleton, roboport and 100 fusion construction robots.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Не позволяет создавать призраки объектов используя чертежи. Копирование и вставка всё ещё работают. Создание призраков через Shift так же работает. Does not allow to create ghosts of objects using blueprints. Copy and paste is still working. Creating ghosts via Shift also works.
Small changes concerning balance, gameplay, or graphics.
Modpack dedicated to vanilla gameplay with quality-of-life improvements and a little something extra.
Collections of mods with tweaks to make them work together.
Quickly move items between inventory entities, chests, trains, etc. Cutting your own inventory out of the process.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This modification for Factorio, adds a transmitter and a reciever entity. That can be configurated into networks, to send signals from the senders to the reciever.
Mods introducing new content into the game.
Adds recipes and extra tiers of buildings to Angel's Refining, Petrochemical Processing, and Bioprocessing mods.
Mods introducing new content into the game.
Extension to Angel's Smelting providing all metal mixing recipies to metallurgy (Brass, Bronze, etc) and compression on metal casting (eg. Iron Sheet) as well as casting gear wheels and pipes
Mods introducing new content into the game.
Mods introducing new content into the game.
Power your armor with fossil fuels as a midpoint between solar panels and fusion generators.
Mods introducing new content into the game.
A place to store your backwash (trash items) until you arrive somewhere.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Makes the beltboxes from Deadlock Beltboxes and Compact Loaders not require electricity.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
A Mod to allow for variable lane splitters with programmable behaviour. Continuing the mod for the time being as themadgunman seems to be absent.
Mods introducing new content into the game.
Resizes the roboports area to fit exactly one chunk, the big power pole to span one chunk and the substations to cover one quarter of a chunk.
Mods introducing new content into the game.
Adds a new type of module. It's like a productivity module but exclusively for crafting inserters.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a setting to customize Spidertron equipment grid and inventory size.
Small changes concerning balance, gameplay, or graphics.