Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Somebody light a match. an updated version of adamo's mod Gas fired furnace for 1.1. if you want to know how it works you will have to go to https://mods.factorio.com/mod/gas-furnace as I dont know how it works.
Mods introducing new content into the game.
fork, personal tweak. A Simple, yet handy workbench for crafting faster, mostly everything, mostly.. A huge thanks to TexugoMaldito for providing me with some tehcnical intel! Please do post bugs, or any other related ideas/ways for fixing bugs if any! original mod: https://mods.factorio.com/mod/Workbench
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
A BIG CIRCUIT FACTORY that create a lot of Circuits per minute. It has 18x18 and came with 30 loaders to seems like an inline factory. Can make 8 full belts of eletronic circuit. Build Advanced Circuits and Processing Units too. Now you can blueprint them
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod adds 3 tiers of cargo wagons with 80, 120, and 160 capacity; and 3 tiers of fluid wagons of 50k, 75k, and 100k fluid capacity. Finally, breaking force is expanded by 25% per level beyond the base game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Large total conversion mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Gives you options for changing character stats (health, regeneration, reach, inventory size, mining speed), add/change/remove armor and vehicle grids, mess with modules, modify recipe costs, change some weapon/ammo values and a few other things.
A bunch of changes to bridge the gap between Flow Control for Bob's Logistics and Sea Block.
Small changes concerning balance, gameplay, or graphics.
Adds combined modules and extends module progression up to level 6. This is not an addition to Random Factorio Things, RFT already contains these modules.
Mods introducing new content into the game.