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Mods introducing new content into the game.
Speed across land and water in your own personal hovercraft. 2 versions, plus 2 more with the mod 'Laser Tanks'.
Mods introducing new content into the game.
Mods introducing new content into the game.
All New Graphics!! A Mammoth Mk3 from Tiberian Wars!, my new rendition of one its just like the t1 atom functionally but with two rocket launchers no flamer or machine gun, This tech can be unlocked after the Atom Bomb and base Tank are researched. James Fire and randomflyingtaco creators of Factorio and Conquer have explicit permission to use and modify the Mammoth-MK3 for use with Factorio and Conquer
Mods introducing new content into the game.
Bad news: You crash-landed on a planet infested by hostile natives. Good news: You managed to put 'er down in the only secure area! The Safe Start mod can surround your Nauvis starting area with a perimeter canal, protecting you from enemy expansion, or a tree buffer to contain pollution. Biters will be cleared from the safety zone (achievements unaffected). Customize the number of chunks out from the spawn point to protect as well as the canal width, plus some other goodies.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Angel's Petrochemical processing changes Oil processing and adds Gas processing, as well as a more complex web of chemical production. Includes overrides and tie-ins to Bob's technologies and recipes. Dependencies: Angel's Refining
Mods introducing new content into the game.
Based on Rampant 1.1.1 (new AI and enemies). - New types of enemies - Works on SA planets, can control biters, demolishers, Gleba units - Can mutate existing nests - Can attack from afar - Improved search for a passage in the defense - Some new mechanics
Mods introducing new content into the game.
Adds manufacturing workflow to create Terran units as player controllable units. Features cheap mode with reduced unit HP.
Mods introducing new content into the game.
In addition to normal behaviour, all Inserters take fuel from entities containing a burner when they or their drop target have no fuel left.
Small changes concerning balance, gameplay, or graphics.
Fork of Belt Balancer 2. Fixed crash: LuaTransportLine validity check in balancer run loop.
Mods introducing new content into the game.
Adds ways to recycle and process waste products through biological means and make use of biological processes and farming.
Mods introducing new content into the game.
Lets you automate the placement of equipment into items with equipment grids, such as spidertrons and power armor.
Mods introducing new content into the game.
Adds logistic-train-stops acting as anchor points for building a fully automated, train logistic network. It can handle all possible train configuration. Just send all trains to depots and LTN will pick the best suitable train for a job. LTN cuts the amount of rolling stock required to run a megabase down to 30% or less. With cargo ships installed also adds a logistic port for ships.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
For the glory of the machine god. A character skin that brings the glory of the Omnissiah to an unexploited world. (now with a color mask!, also works with character selectors)
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
This mod provides additional language support for the Factorio Admin Command Center mod.
Translations for other mods.