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Highlight a belt line with the press of a button! (G) Cycle between different lanes by highlighting the same belt again. Press again while not selecting a belt to stop highlighting.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows you to toggle "peaceful mode" at will. Please note that this mod is -not- tested with the new Space Age worlds. It may or may not work on them.
Mods introducing new content into the game.
Allows Krastorio 2 atmospheric condenser to work on Maraxsis by adjusting pressure requirements to 10+ hPa (instead of exact surface conditions). Fixes compatibility between K2 and Maraxsis mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds two entities that will automatically barrel or unbarrel fluids without ever having to select a recipe.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds the C5 Galaxy strategic cargo plane to transport large amounts of cargo across long distances. Now with autopilot!
Mods introducing new content into the game.
The Cosmic Incubator creates a miniature universe that harvests unstable and unobtainable materials. Gameplay wise, it generates various ores, with a different set of results on each planet.
Mods introducing new content into the game.
The synaptic assembler is a balanced building to craft specific recipes very efficiently.
Mods introducing new content into the game.
Adds ways to recycle and process waste products through biological means and make use of biological processes and farming.
Mods introducing new content into the game.
Mods introducing new content into the game.
Compatibility patch for Fluid Memory Storage and Space Exploration/Krastorio 2. My server-mates wanted to bring the Fluid Memory Storage cell back to something closer to the place that FoxThatIsFloofy placed the item cell at, and similar recipe as well: (https://mods.factorio.com/mod/deep-storage-unit-se-fox).
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Simplex Fork. Assistant for planning your factory. Can calculate required ingredients, products, machines, modules, and beacons. Can also calculate power production / consumption.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds an Infinite research to increase the max limit of cargo landing pads per surface, let your logistics dreams be real!
Small changes concerning balance, gameplay, or graphics.
Based on Rampant 1.1.1 (new AI and enemies). - New types of enemies - Works on SA planets, can control biters, demolishers, Gleba units - Can mutate existing nests - Can attack from afar - Improved search for a passage in the defense - Some new mechanics
Mods introducing new content into the game.
This mod introduces a fully customizable system of logistic items (belts, roboports, etc.) that you can adapt to your playstyle, world progression and modpack. You can change radious of the bot-related structures and recipes ingredients, amounts, results and stats of the belts. Unlock new and better logistics solutions as you explore Space Age, and adapt them to your needs.
Mods introducing new content into the game.
Toggle mod for WideChests mod. Having this mod enabled together with WideChests enabled merging of all basic chest types. Increases memory usage and loading time.
Mods introducing new content into the game.
Brings Gleba's terrifying pentapod enemies to Nauvis! Pentapod colonies spawn naturally and respond to pollution just like biter nests. Watch out for Stompers, Strafers, and Wrigglers attacking your factory!
Mods introducing new content into the game.
Ore patches now spill over into the sea as submerged variants. Dredge them up with new floating hardware, and build deeper into the blue with water-placeable refined concrete.
Mods introducing new content into the game.
if a station cannot be reached, it will be skipped if it starts/ends with '?'
Small changes concerning balance, gameplay, or graphics.