Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Automates research. Toggle GUI with Shift+T (customizable).
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds copies of electric poles, including modded ones, with integrated lamps.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Large total conversion mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
A spidertron dock for efficient spidertron transportation on Space Exploration's spaceships. Allows docking spidertron's passively which cost zero integrity on spaceships.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Help to organize a base. Can move a part of your base to another location. Similar to Picker Dollies but can move several entities at the same time
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Converts Talandar's barreling machines into automatic variants (removing the manual selection of barreling recipes). Works with or without Pelagos.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Make changes to any number of recipes, export/copy the exchange string, and paste it into the startup setting to see them take effect. (Ctrl + \)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
More compact rail signals that allow for more versatility when building rail networks.
Mods introducing new content into the game.
Adds a personal teleporter that can be used to teleport to any location on the map. NEW teleport into hub and out Many hotkeys: surface level up/down, next Factorissiomo factory, big jump, small jump, etc... or by mouse click
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Nicer lamps for status indication, Status bars to show level of items, fixed circuit wire overlapping, and more coming...
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Progressively increases difficulty by increasing science cost each time a technology is unlocked. Multiple settings to control which technologies affect the cost curve by how much. Allows science multipliers exceeding 1000x.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds stack inserters for when you aren't playing with Space Age enabled. Still requires Space Age expansion to have been purchased.
Mods introducing new content into the game.
Upgrade your engineer with Builder Bot Start. Begin the game with construction bots from the moment you touch down on the planet to allow your focus to be your factory from step one. You did not crash here, you came with a purpose. The factory must grow. This loadout is focused on building, and does not include military features.
Small changes concerning balance, gameplay, or graphics.