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Allows players to quickly switch between quick bar pages 1-4 and 5-8.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Creates an entity that facilitates the input and output of materials in factories, chests and other entities. [[I accept suggestions]]
Mods introducing new content into the game.
Mods introducing new content into the game.
Creates resource map label markers when chunks get generated and charted. See resources through fog of war. Please review settings and consult Mod portal before starting!! 🚀 #icon #resources #map #reveal #label #markers #chunks #generated #chart #tag #ore #count #fog-of-war
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Remove both gravel and sleepers from rails or keep the sleepers. Re-creation of the mod with the same name from Factorio 1.x.
Small changes concerning balance, gameplay, or graphics.
Allows biters to walk through rail supports so that they never attempt to attack them.
Small changes concerning balance, gameplay, or graphics.
Pipes and liquid storage don't need heating because perfect insulation works both ways. Steam turbines and engines don't need heating because they have hot steam running through them. Cryo plants 'can handle extreme temperatures' and don't need external heating. Electric furnaces don't need heating because they're literally heaters. Has basic mod support.
Small changes concerning balance, gameplay, or graphics.
Adds technology for Early-mech-armor with a 5x5 inventory grid with ability to Fly.
Mods introducing new content into the game.
This mod introduces a dynamic mechanic where destroying alien spawner buildings and worm turrets directly reduces the evolution factor of enemy forces. By targeting and eliminating these structures, players can slow or reverse the pollution factor progression towards more dangerous enemy forces.
Mods introducing new content into the game.
Mods introducing new content into the game.
Lets you recycle items by hand, using the same recycling recipes the Recycler uses. compatible with other mods that add recipes.
Mods introducing new content into the game.
Mods introducing new content into the game.
Lava cannot flow through pipes. Connect lava pumps directly to foundries.
Small changes concerning balance, gameplay, or graphics.
Toggle mod for WideChests mod. Having this mod enabled together with WideChests removes width/height/area limits. Can increases memory usage and loading time significantly (depending on your mod settings).
Mods introducing new content into the game.
Easily grow wood in a greenhouse and convert it to coal and oil through wood pyrolysis. Contains an option for unlocking Coal Liquefaction early, as well as for growing several Gleba crops in their own greenhouses. Graphical assets were borrowed from "Krastorio 2" by raiguard.
Mods introducing new content into the game.
Mods introducing new content into the game.
A normal Nauvis start, but every other planet is replaced with asteroid belts, so space platforms are still required. Go asteroid mining for Tungsten, Scrap, Lithium and Pentapods to progress through the usual Space Age tech tree.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Overrides the stack size for ore defaulting from 50 to 100. The ore stack size can be changed in the settings. (Requires Restart)
Small changes concerning balance, gameplay, or graphics.
Display Cybersyn's Provided and Requested content for specific Network ID's as combinator output.
Mods introducing new content into the game.