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Allows you to configure how many rockets fit underground.
Small changes concerning balance, gameplay, or graphics.
A modified version of VortiK's Deep Core Mining mod (for infinite ore generation) and petrak@'s Fracking Tower mod (for the fracking tower), combining the two. Mined ore creates infinite ore patches that require a chunk mining drill and lubricant to mine.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Removes Vulcanus and Fulgora and turns Nauvis into the main industrial planet. -Use ore processing to obtain rare ores: Holmium, Tungsten and Calcite. -Rebalances many of the recipes of Fulgora and Vulcanus. -Artillery is now gated behind Gleba and artillery shells use carbon fiber. -You now need foundations to build over Nauvis deep water. WARNING: This mod is probably incompatible with many other mods and won't work with saves that don't have this mod enabled from the start.
Large total conversion mods.
Advanced nukes that selectively target either hostile forces or natural obstacles. Inspired by the Warp Nuke from Warptorio.
Mods introducing new content into the game.
(en) Concept: There are still survivors beneath Fulgora… Discover the reason behind Fulgora’s downfall and face a new kind of battle. (ja) フルゴラの地下に、まだ生き残りが……! フルゴラが滅びた理由と、新たな戦いが明らかになります。
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Based off the original mod `QueueToFront`. ALT+Q to toggle the queuing mode between back queueing(default) and front queueing. This version adds a map setting that allows the admins block new recipes if the recipe queue limit has been reached. There is also a command `/crafting_queue_list` that can be used to list the mode and count of all the connected players to help track who might be causing the server to lag.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
They deliver things far far away and return to base
Mods introducing new content into the game.
Modpack, that rearranges some technologies to provide a smoother start if you choose Vulcanus as start planet. Designed for multiplayer, where other players start on different planets.
Collections of mods with tweaks to make them work together.
Cancel the pipeline transportation of metal liquids and switch to using casting bags for transportation, using the official deterioration system for cooling. Support angel BOB combination.
Mods introducing new content into the game.
Buff laser-turret (range 68) & kr-laser-artillery-turret (range 250+). Tương thích Krastorio 2.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds GUI to keep track of launched rockets and items (satellites and others). The removed (from game 1.1) rocket silo stats GUI is now revived as a highly similar GUI. Options on displaying extra information. (Locale: English, Deutsch, 正體中文, Português Brasileiro)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Reduces or stops vehicles from taking collision damage from other vehicles. Made primarily to stop AAI vehicles from destroying eachother.
Small changes concerning balance, gameplay, or graphics.
Makes vanilla loaders and loaders based on the vanilla loader prototype able to stack items on belts (If the technology is researched). Does nothing on its own
Small changes concerning balance, gameplay, or graphics.
Building materials that are over-delivered are returned to the silo and their rocket parts refunded.
Small changes concerning balance, gameplay, or graphics.
Transport your character to any previously visited planet via death and respawn.
Small changes concerning balance, gameplay, or graphics.