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Adds a glowing aura to the trees, and bioluminescence for foliage and decoratives.
Small changes concerning balance, gameplay, or graphics.
Adds 'Zones' to the game. Zones are highlighted regions that can be placed with the Zone Planning Tool. With AAI Programmable Structures mod you can place and scan zones automatically using Signals. Zones become even more powerful with AAI Programmable Vehicles mod where they can be used to control automated vehicles.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Divides biters into two warring factions - the old ones (from Proto-biters) and the new ones. Creates an actual generation war on Nauvis!
Mods introducing new content into the game.
A recipe that requires 1 of all craftable items in the game. As everyone knows, rubber duckies are notoriously hard to produce. How many RDPM can you sustain? (Fork: updated for 2.0 and Space Age)
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Adds power satellites, which can be launched with the rocket silo to generate power and beam it down to receiver stations.
Mods introducing new content into the game.
Mods introducing new content into the game.
Tweaks the cost of the loaders in AAI Loaders in unlubricated mode, and disables lubricated mode. Now costs 5x tier appropriate inserters, and 5x tier appropriate belts.
Small changes concerning balance, gameplay, or graphics.
Adds a Krastorio2 ruin set to 'The Ruins Mod'. Ported to V2 of factorio
Mods introducing new content into the game.
Based off Klonan's Unit Control. Updated for Factorio 2.0 with additional features. e.g unit control groups, additional group strategies. It works with any "unit" type entity.
Small changes concerning balance, gameplay, or graphics.
Large total conversion mods.
Balances the recipe costs of Tier 4 modules for Krastorio2 Spaced Out.
Mods introducing new content into the game.
Adds two humvee's one with machine gun turret the other has a rocket launcher and a machine gun, it's an upgraded variant and requires the previous one to craft. 2.0 K2 Coming soon!, IR3 is no more!
Mods introducing new content into the game.
This mod prevents Inserters to get stuck holding Items.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Modified StrandedBlock from 1.1, meant to be used with other mods. Use chemical plant to extract resources from water. Rush steel for more chemical plants. You still need military to clear nearby island to expand. Incompatible with mods that adds some kind of new ore patches, but you can just add that in the recipe.lua yourself. The mod adds a Map Generation Preset ("Stranded Block"), you MUST use it or the game WILL crash
Scenarios, maps, and puzzles.
(en) What if demolishers could multiply — and even be raised by the player? (ja) もし、デモリッシャーが増えたら、育成可能だったら……あなたのそんな願いを叶えます。
Mods introducing new content into the game.
A mod that changes Space Age to streamline the Space Age experience. Use with Quality and Elevated Rails. Also contains quality of life changes.
Mods introducing new content into the game.
Adds buttons and hotkeys to increase or decrease the speed of the game, now with configurable speed increments and limits. Each button's increment can be customized via mod settings. Hot Keys: (Minus / Plus / Shift+Minus / Shift+Plus / Alt+Minus / Alt+Plus).
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.