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This mod makes landmine explosions dangerous to everyone! The 250 area damage hits all entities within a configurable AoE (default: 2 tiles), including players, with chain explosions possible. Toggle player damage (default: on) and stun effect (default: off) to customize the chaos.
Small changes concerning balance, gameplay, or graphics.
Adds 40 new qualities. Qualities are unlocked with quality modules. Possibility to change efficiency and chance.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
With this mod you can toggle Constant Combinator and Power Switch from any distance. Just point your mouse at the combinator and press F to toggle. Use control settings to change the key.
Small changes concerning balance, gameplay, or graphics.
Options: * Remove blood and corpses of biters and of other "units" * Remove all remnants, corpses except player corpses * More HP for biters (change map settings to make them fewer to balance game) (more options etc will be added later)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Makes trains useable on space platforms, and adds space warehouses.
Mods introducing new content into the game.
Adds scaled up versions in different sizes for various pipes and pumps. Designed for supporting scaled up machines from “Schall Machine Scaling” mod. Includes pipe, pipe to ground, pump, offshore pump, heat pipe. (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro, Русский)
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod allows you to FULLY customize vanilla module effects and levels, along with beacon settings. Perfect for those who want specific modules, but don't know how to mod.
Mods introducing new content into the game.
Boosts U-235 production in uranium processing and Kovarex enrichment so it is almost equal to 238 production.
Mods introducing new content into the game.
Using a selection tool allow Admin's to delete chunks. By default if player entities found in a chunk the chunk will not be deleted. This can be forced by holding the SHIFT key while selecting an area. In all cases you will not be able to delete a chunk if a player is present.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod modifies the recipes and energy costs of utility robots to make them available in the early game and cheaper overall. Updated to Factorio 2.0 by BCC.
Mods introducing new content into the game.
Adds a lamp that glows with the color of the biome where it is built, and a combinator that outputs the color in component RGB signals
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Large total conversion mods.
Compatibility patch for Voidcraft and Space Exploration.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Adds silica, silicon, and basic fiber optics to the game. Compatible with Space Age including a new plant & production chain on Gleba. A standalone piece of BZ Mods, with graphics by snouz.
Mods introducing new content into the game.