Just a modpack containing Krastorio 2 and 248k, with a compatibility patch, to make turning them on easier.
Collections of mods with tweaks to make them work together.
A forked version of Spidertron Engineer (by Xorimuth). The added features are: -4 Plus tiers -Spidertron Science Pack -Grand Motherboard -Customizable Spidertron Engineer size -Customizable Spidertron Engineer grid size This mod is compatible with: - Space exploration This mod is not compatible with: - Warptorio2
Simple mod that adds Wooden Pellet, Coal Briquettes burner fuel, Crushed Coal (intermediate product), and higher tier Enriched Coal Fuel (similar to Soild Fuel block).
Mods introducing new content into the game.
Large total conversion mods.
Circuit wires and copper cables aren't consumed when connecting to poles and machines.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Bigger Power Armor grid without adding extra entities or recipes. Krastorio edition.
Small changes concerning balance, gameplay, or graphics.
A better GUI for managing the research queue. **This is a fork of the mod 'Improved Research Queue'. Use the fork 'Improved Research Queue with interface' only when another mod suggests it! Otherwise use the original!**
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Adds mirrored versions of fluid recipes with flipped liquid inputs/outputs
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds an Evil God version of the modules (with the negative effects) and a combined Evil God module. Contains special setting to balance modules on your own. Is Your Evil god generous? he shall give you 100% increase for speed and only gives you 300% increase in energy consuption. But beware! He is called Evil God for a reason. You may also get 1% speed increase and 10 000% energy consumption increase. Look at startup setting to configure your own inner Evil God.
Mods introducing new content into the game.
Fix blueprint snapping behavior with spaceship clamps.
Mods introducing new content into the game.
Mod that allows you to charge your power suit with your factory's power
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
fork, Adds technology to research entity ghosts at the beginning of the game. Very useful, if you wanna know right from the get-go what the biters broke, or when playing with Bot-Start or something similar. entity ghost research @ red science original mod: https://mods.factorio.com/mod/early_entity_ghosts
Just updated for factorio 1.1, no code changes has been made from the original. Allows switching liquid recipe inputs and outputs.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows players to queue research, filter research according to required science packs, and automatically queue prerequisites for desired tech. The current maintainer is Saeuissimus. Originally developed by Mr Doomah, with updates by Doomquill, Chrisgbk and thelordodin.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.