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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Mods introducing new content into the game.
Scenarios, maps, and puzzles.
Adds distance based resource richness scaling to Vulcanus! Similar to Nauvis. Enjoy being incentivised to delve deeper into worm territory. Applies to tungsten, calcite, sulfuric acid and coal.
Small changes concerning balance, gameplay, or graphics.
A combinator that can read the temperature of a fluid in an adjacent fluid container. Original by theRustyKnife and DeltaNedas.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Allows receiving free samples of the items in each of the unlocked recipes.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a marker to the map when a player dies so you can find the body.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Faster, larger inserters to reduce UPS/FPS issues. Modified for pymods. Based on Karoschel's Inserter Cranes. 6x2 and 3x2 cranes with hand stack size 250.
Mods introducing new content into the game.
This mod will reskin the base game assembling machines, the new skin has a status indicator light, animated destruction and masks for both icons and entity. There is a hidden setting that can be used to disable the reskin. For information on how to disable the reskin see the settings-updates.txt file in this mod folder. The setting is so other mod creators can use the graphics in this mod for custom machines.
Small changes concerning balance, gameplay, or graphics.
Add Slipstacks to your agricultural options, as an alternative stone and spoilage source on Gleba. Slipstacks do not emit spores when harvested. Splitstack polyps (The equivalent of a seed) is obtained by filtering the swamp water.
Mods introducing new content into the game.
Adds stack inserters and belt stacking for space exploration. Has support for Krastorio2.
Small changes concerning balance, gameplay, or graphics.
Makes you laser beams RGB! Works on laser turrets and peronal laser defenses.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Adds a Tron Legacy Lightcycle , with laser turret its own fuel and ammo. Welcome to the grid user! Now features light walls aka tron walls!!! Special thanks to Hanodest for most of the coding sorry I massacred it! Thanks also to PennyJim for code revisions, Osmo, asher_sky for ideas and suggestions and TheKingJoe for previous work done, suggestions and ideas!
Mods introducing new content into the game.
Adds a dispatcher (building) to automate railway logistics based on provide and request stations. Has intuitive interface. Was inspired by LTN but went a different way.
Mods introducing new content into the game.
Overhauls beacons to use exclusion areas in addition to distribution areas. Adds (optional) new beacons while preserving the functionality and usefulness of vanilla beacons.
Mods introducing new content into the game.
Completion markers for the Manis mod series (milestone technologies only).
Mods introducing new content into the game.