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Since Space Exploration on 2.X tries to be as much compatible with Space Exploration on 1.1.110, this mod tries to fix all SE+K2 1.1.110 vs 2.X regressions and/or bugs and make it as close to 1.1.110 as possible. Support for SE Official Modpack. Check mod starup options for tweaking
Small changes concerning balance, gameplay, or graphics.
This mod alerts you when biters are grouping, attacking, or expanding, as well as when spawners start consuming pollution
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Mods introducing new content into the game.
穿在身上,把虫子萌倒。 Can provide special protection for the player.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Renames the demolisher enemy on Vulcanus to their original name, forgewyrm.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Infinite Ressource will be destroy instead of yielding it's minimun output
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Control train scheduling via a publish/subscribe event based system. Easy to use, and stress tested to gigabase level. Includes automated refueling. Distributed priorities for sourcing, and request priorities. Setup via simple to use GUIs and basic combinators.
Mods introducing new content into the game.
Same mod as “Rampant, Fixed” but without the feature that enemies leave landfill behind after death.
Mods introducing new content into the game.
This mod adds replicators, machines which can produce items using nothing but electricity. Lower tiers of replicators are the most energy efficient and can essentially transform depleted, empty land into a resource. Higher tier replicators can simplify production lines or otherwise act as a convenience. Tier 1 replicators can replace depleted mining drills, allowing your expansion to be for growth rather than necessity.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds 19 PVP/PVE scenarios. Includes tons of admin options, diplomacy, team management, survival waves, a market system, and some solo compatible modes.
Scenarios, maps, and puzzles.
Adds the Pistol Recipe from 1.1 to 2.0, as they removed the Pistol Recipe in that update.
Small changes concerning balance, gameplay, or graphics.
Converts any burnable fuel into stackable pucks with the same fuel value at convenient ratios and stack sizes for whatever insane logistics ideas you might have, so you don't need to keep a stock of different types of fuels whenever vanilla or mods create them. Variation version of Delta Alpha Engineer's Processed Fuel.
Small changes concerning balance, gameplay, or graphics.
This mod adds a variant of belt immunity that will disable itself when walking the same direction as the belts. Based on the Smart Belt Immunity mod from tjson
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a massive laser turret that shoots a beam of energy towards enemies. Everything in its path gets damaged.
Mods introducing new content into the game.
A custom campaign where you start on Gleba and suffer. This mod is built on Any Planet Start, and many additional changes to the tech tree were made to make it more difficult.
Scenarios, maps, and puzzles.