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the innovative mod that redefines the scale of your factory! Ever wondered what Factorio would be like if all the production equipment and buildings were downsized? Now you have the chance to experience it first-hand! Key Features Smaller Size, Bigger Fun: All the machines and buildings from the original game have been reduced in size, making your factory layout more compact and presenting new design challenges. High Compatibility: Robust design that is compatible with most other Factorio...
Large total conversion mods.
Changes how land and water are generated. Highly customizable. Small patches by Kabury for 2.0
Mods introducing new content into the game.
Whilst flying overides the life support gui with jetpacky fuel statsy stuff.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds wood-tier belts, a lumber mill, wooden cargo wagons, and makes rails and other miscellaneous recipes cost wood.
Mods introducing new content into the game.
This mod provides better compatibility between Rubia and Krastorio 2 Spaced Out.
Small changes concerning balance, gameplay, or graphics.
New locomotives that run on electricity, that gets provided by special providers. Modders can add there own locomotives & providers.
Mods introducing new content into the game.
Agricultural science now requires 40 nutrients to craft in addition to its other ingredients. This makes it slightly trickier to craft them fresh. This was the behavior of agricultural science packs in the Space Age prerelease beta.
Small changes concerning balance, gameplay, or graphics.
Makes all solid resource patches infinite, with oil-like yield. Fully configurable.
Small changes concerning balance, gameplay, or graphics.
A mod for K2 Spaced Out that adds fertilizer creation functionality on Gleba.
Mods introducing new content into the game.
Adds 1x1 Comfortable Loaders for More Belts (mk4–mk8) with speeds 60–120 items/s. Requires Comfortable Loader and More Belts. Original authors: plexpt (Comfortable Loader), Keeper317 (More Belts).
Mods introducing new content into the game.
Fourth Floor: Tools, Guns, Keys To Super Weapons: A prototype Halo installation can be found orbiting Fulgora, as well as the predictable "Super Weapon" scales of consequences.
Mods introducing new content into the game.
Adds a new Upgraded Lab that is visually identical to a normal Lab and functionally identical to a Biolab. This is so that if you prefer the cosmetic look of normal Labs, you can still use them like Biolabs later in the game. Research cost can be modified in mod settings. Disco Science FTW
Small changes concerning balance, gameplay, or graphics.
Opinionated compatibility between K2SO and Age of Production
Small changes concerning balance, gameplay, or graphics.
Pushes back a small number of technologies in the Space Age tech tree. Part of the modpack Space Age: Hard Mode.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
The reach of heat pipes is now affected by quality. +1 range per level.
Small changes concerning balance, gameplay, or graphics.
Adds exchangeable battery packs that can be used to power your modular equipment
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Reduces the maximum size of dangerous asteroids from spawning in planetary orbits, keeping Space Platforms safe. Maximum asteroid size can be modified on a per-planet basis. Compatible with Any Planet Start, Cupric Asteroids, More Asteroids, and Asteroid Frequency Multiplier.
Small changes concerning balance, gameplay, or graphics.
Mod which allows you to temporary increase your personal logistic requests by clicking on recipes, items and entities.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Choose individual planets from multiple HD image mods.
Small changes concerning balance, gameplay, or graphics.