The Tiger I, a German heavy tank of World War II, operated from 1942 in Africa and Europe, usually in independent heavy tank battalions. It was designated Panzerkampfwagen VI Ausf H during development but was changed to Panzerkampfwagen VI Ausf E during production
Mods introducing new content into the game.
Fixes bob's alternative science colors to work with omnilib (omnilib specifically overrides it)
Control train scheduling via a publish/subscribe event based system. Easy to use, and stress tested to gigabase level. Includes automated refueling. Distributed priorities for sourcing, and request priorities. Setup via simple to use GUIs and basic combinators.
Mods introducing new content into the game.
Mods introducing new content into the game.
The ultimate mod for designing multi-stage blueprints, e.g. for 100% speedruns.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
A big Assembling Machine that fast create the materials. ---------------- Eine große Montagemaschine, die die Produkte schnell fertigt.
Mods introducing new content into the game.
Adds the well known Speeder Bike from Star Wars. Can reach speed up to 500 km/h. Comes with super special energy consuming blaster weapon :O
Mods introducing new content into the game.
Adds Lua-programmable circuit network combinator. Based on Sandboxed LuaCombinator and LuaCombinator2 mods. Probably won't work in multiplayer games.
Mods introducing new content into the game.
Beacons have 3x range and 2x module slots but will overload machines if you use more than one. This mod also adds weak productivity beacons. Similar to the Space Exploration feature.
Small changes concerning balance, gameplay, or graphics.
Ghosts must now be 'approved' by the player before construction bots will be dispatched. This gives the player improved control over what parts of the factory get built, and when.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds functionality for locomotives to use fluids as fuel. This mod does not add any locomoties on its own but enables other mods to do so
Mods introducing new content into the game.
Mods introducing new content into the game.
Freezes belt animations for people who get migraines or suffer sensory overload, like in autism. Currently stops animating belts for splitters, transport belts, and underground belts. Based on Avongard's original (and purple_cpu_chip's 1.1 updated) belt animation freeze mod.
Small changes concerning balance, gameplay, or graphics.
Early game deforestation. Burn those trees with the use of our patented leading-edge Flint and Steel™ technology.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds a defensive tower using the car's gun. Slow shooting and easily destroyed, but cheap, it is meant for early defense (no research required :D). Adds a later game Gatling Turret with extra high fire rate and some range boost over the standard gun turret of the base game. Has support for low resolution and high resolution graphics since all the graphics come from the base game. Also has support for Krastorio 2.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds more upgrade tiers to the game, and shuffle some of them to be avaivable earlier. Early experimental version, techs and values may end up being changed. Latest version is 0.6 only. Don't update if you're still on 0.5.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.