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Turret that throws landmines to automatically replace ones that have detonated, saving the lives of countless robots.
Mods introducing new content into the game.
Deploy Spidertrons, cars, tanks and all other vehicles to the planet below, and ready with ammo, fuel and construction robots.
Mods introducing new content into the game.
Removes assembler restriction to all items. All items can be crafted in hand.
Small changes concerning balance, gameplay, or graphics.
Introduces two vanilla friendly asteroid collectors with their own specialties!
Mods introducing new content into the game.
Mods introducing new content into the game.
Allows radar to be toggled to a 'passive' mode which uses less power, but does not scan sectors beyond its vision range.
Small changes concerning balance, gameplay, or graphics.
WARNING: This mod does not support quality at the moment and it will cause issues like using normal item from inventory when placing quality item. Hit Kruise Kontrol and let it take care of your problems. Currently updated version only has major bugfixes, no new features.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Adds a new way to make energy through nuclear fusion. Ported to 2.0 by Durikkan and science adjusted for Space Exploration by Solar138.
Mods introducing new content into the game.
Fixes FCT's Auto-Barreling Machine when Talandar's Barreling Machines or Pelagos planet mods are enabled.
Small changes concerning balance, gameplay, or graphics.
The supersonic train mod, but I edited it so that players won't destroy every train they have in the case that someone manually controls a locomotive that can steamroll a rail network much faster than normal human reaction speed can stop it. I did not make this mod. This edit was made off of Schjefph's port of the mod for 2.0, which can be found here: [https://mods.factorio.com/mod/supersonic_trains]
Small changes concerning balance, gameplay, or graphics.
Scenarios, maps, and puzzles.
Now supports Bob's Ores. Explore in the new Islands-world, world of many small islands.
Mods introducing new content into the game.
Mods introducing new content into the game.
Cheaper recipes for factorissimo 2 (notnotmelon fork), this is a fork that makes SE mods optional dependent
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds a meteorite targeting remote allowing you to use meteorites as orbital drop weapons. More to come.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds technology for Early-mech-armor with a 5x5 inventory grid with ability to Fly.
Mods introducing new content into the game.
This mod adds an ETA display for when a space platform will arrive at it's destination.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.