Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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In short, this mod removes the need of physically travel to every single planet with the engineer. You build an expensive super telescope in space to have direct view of any planet, research the desired planet to acquire its coordinates, and use it to scan its surfaces.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Removes wires from poles in the selected area. Normal select to remove copper wires from poles, shift-select to remove all wires from everything.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This mod is meant to rebalance Better Robots Extended for the Space Age expansion. To make the higher tier robots and roboports, you must leave Nauvis.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
This mod adds a random chance every second to suffer a heart attack. On average this happens once every 40 hours (real time).
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds prospecting to enrich ore patches. Extends the lifetime of ore patches with some investment, but comes with the drawback of making mining slower.
Mods introducing new content into the game.
Makes thruster stacking much easier by reducing the size of the blocked area behind them.
Small changes concerning balance, gameplay, or graphics.
Two new quality levels for a total of seven. Higher qualities become harder to attain, but the ceiling becomes much higher.
Mods introducing new content into the game.
Allows you to move or erase any resource (ore, oil fields, etc). Click the erase shortcut and select resources to erase them. Click the move shortcut and select a resource patch/field to capture it. Click the move shortcut and Shift + click to place captured resources. Moving costs a percentage of the resource, starting at 10% and increases with distance (can be changed on settings).
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
A dark-green forestry roboport with dedicated cutter and planter robots, Arborist sapling planting, local storage, and infinite range research. See README.md for full usage notes.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Load items into containers to boost belt throughput and train loading speeds. Developed from Deadlock's Crating Machine by Xorimuth and RedRafe.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds the "undisclosed" track from FFF-406 to Aquilo's soundtrack pool, fixing the most egregious issue with Space Age and restoring balance to the space-time continuum.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
A mod that transforms the Factorio universe into a realistic starry cosmos. Bringing real astronomical data, Explore planets and a real solar system. Contains 8 major planet and their satellites.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
No more plumes with thrusters! Green and clean, also doesn't cause your GPU to explode.
Small changes concerning balance, gameplay, or graphics.