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Mods introducing new content into the game.
Mods introducing new content into the game.
Sorts chests, cars and cargo wagons when opened. Based on Manual Inventory Sorting by theRustyKnife.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
This mod allows you to begin crafting items that are under your cursor, either as an entity placed in the world, a ghost entity, or an item in your quickbar:
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
The Vehicle Control Center displays all your vehicles on all surfaces, allows you to filter between vehicle types, their surfaces, and a filter for specific vehicles. Suitable for base game or space age, and can (should) handle modded surfaces and vehicles seamlessly.
Mods introducing new content into the game.
Adds up to 3 new star systems to help organize planet mods and add an extra layer of depth to space logistics requiring interstellar travel between the systems.
Mods introducing new content into the game.
Fork of PowerCombinator by Peter Meter, updated to 2.0 Quality ignored. Currently not working in global electric networks (Space Platform) Have power consumption and power production as signals in your circuit network. Additional envelope signals for maximal projected electric production/consumption are also provided. We use the electric network id for accounting of all calculated values within each electric network.
Mods introducing new content into the game.
Removes the magic theme from Igrys but leaves gameplay untouched. Localization only.
Translations for other mods.
Adds Deep Space tier lane balancers from Space Exploration to the Lane Balancers mod.
Mods introducing new content into the game.
A hyper-complex total overhaul mod for Factorio that takes you from digging for clay with a shovel up to collapsing entire universes for space ship components. If you've ever wished you could play GregTech without any lag, instability or chunkloading issues, you're in the right place.
Large total conversion mods.
Adds more recipes to Electromagnetic Plants: electric engines, robots, inserters, combinators, various military products.
Small changes concerning balance, gameplay, or graphics.
Train acceleration now depends on the loaded items (freely adjustable realism factor)
Small changes concerning balance, gameplay, or graphics.
Seja na automação ou na logística, os mods traduzidos para PT-BR tornam Factorio ainda mais divertido.
Mods introducing new content into the game.
Provides the option to make elevated rails see through and allows to select object behind the elevated rails.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A personal modpack for quality of life improvements in Factorio. This Modpack is intended for my personal likes and preferences. It is not intended to be used by anyone else, but feel free to use it if you like. All credits goes to the original mod authors.
Collections of mods with tweaks to make them work together.
This is a mod that reduces the difficulty of Space Age. --------------------------------------------------------------------- Space Age の難易度を下げるMODです。
Mods introducing new content into the game.
Removes the recipe for destroying the stone, leaving only crushing into sand.
Small changes concerning balance, gameplay, or graphics.
Rebalances the cost of the AAI loaders by including the last tier in the recipe. Supports the new Factorio Space Age expansion with configurable cost and electricity multipliers.
Small changes concerning balance, gameplay, or graphics.
Player mod for my other music mods that adds songs to the Game Ambient music or to the Programmable Speaker or both, depending on your settings. With settings to choose which songs are added or not.
Mods introducing new content into the game.