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Wanna be the coolest engineer owning a fancy Car Spaceship of Rick Sanches? Now you got it! The mod provides a pretty, fast, steady, spacious, yet robust flying aircraft vehicle (not an airplane).
Mods introducing new content into the game.
Mods introducing new content into the game.
Allows sending of signals from anywhere to anywhere, even between planets. Unlimited distances. No surface restrictions. [[I accept suggestions]]
Mods introducing new content into the game.
Optionnal song pack of music evocating the desert, techno, house and progressive electronic for Fulgora (for now) loaded by Preceti's Music Experiment- Does nothing by itself
Small changes concerning balance, gameplay, or graphics.
Adds hotkeys for crafting item currently on cursor (holding) or selected (hover). Use the settings to change the bindings and amounts.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Why do science with actual materials when you can just use tremendous amounts of energy to simulate it instead?
Small changes concerning balance, gameplay, or graphics.
Simple mod to add extra lighting at night around player. Handy if you're afraid of the dark, or streaming. Expanded MoreLight, also adds Cars, Tanks and some other vehicles.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Quality now adds module slots in assembling machines and furnace (include recycler). Forked from Andrey135296's version of the mod to fix many significant bugs.
Mods introducing new content into the game.
This is a debugging tool. This mod adds commands /gvv and others and a hotkey(Ctrl+Shift+V) to allow you to check _G and global table of map or each mods. Only admins can use command if it is multiplay game. You have to input some code for temporary accessibility or have to edit "control.lua" of other mod or map to access global table of the mod or map. See "Helper" tab for instructions.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Removes space platforms from the game. Rockets fire cargo pods directly at other planets. Cargo landing pads possess one logistic requesting group per planet, so a simplified space logistics proceeds like normal. Note that the orange ‘on the way’ coloration on requests is delayed until the cargo pod has finished ascending from the fulfilling surface.
Large total conversion mods.
Multi-language support for AAI mods. Locales included: Catalan (partial), Chinese Traditional (partial), Czech, French (partial), German (partial), Japanese (partial), Russian, Turkish (partial), Ukrainian. Contribute on Crowdin (link in mod info page).
Translations for other mods.
Gun, Flame, Shotgun turret pods in equipment. They consume both ammo and electricity.
Mods introducing new content into the game.
Gives the player a faster start with starting equipment, starting construction robots, adjustable inventory size, and some basic combat equipment. Mod settings allow additional customization.
Mods introducing new content into the game.
This sets raw wood stack to 1k from vanilla's 100 to allow easier clearing of forests using bots.
Small changes concerning balance, gameplay, or graphics.
Adds End-Game content, Promethium processing, radiation mechanics, and new weapons, building, and ship tech.
Mods introducing new content into the game.
Translations for other mods.
Small changes concerning balance, gameplay, or graphics.
This mod adds a lot of additional quality levels. Be aware that this mod is not balanced and can lead to extremely cursed builds.
Mods introducing new content into the game.
A mod for managing Spidertrons. Allows you to group them together and control the groups, such as following the player, returning home, and more.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.