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Removes the missing fuel icons on entities like the nuclear reactor, heating tower and vehicles.
Small changes concerning balance, gameplay, or graphics.
Replaces the Space Exploration Big Mining Drill with the one from Space Age.
Mods introducing new content into the game.
A rebalance for Atan's Nuclear Science mod that adjusts the nuclear science pack recipe, atom forge recipe, and related technology costs.
Mods introducing new content into the game.
Adds Radar MK2 with larger coverage area and more efficient energy usage.
Mods introducing new content into the game.
Quickly deploy and enter vehicules from your inventory with a simple keyboard shortcut.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Reverse entire segments of belt. Works with belt stacking and quality items.
Mods introducing new content into the game.
Roboports automatically upgrade belts, splitters, underground belts, inserters, and assemblers within their reach.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Shows you the difference between tiles that require artificial soil vs (yet to unlock) overgrowth soil.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Navigators reduce the risk of high-speed space travel by avoiding dangerous asteroids.
Mods introducing new content into the game.
This mods adds a hotkey to initiate a short and a long honk. Supported are the vanilla car, tank and train as well as a couple mod vehicles. The trains honk on specific events too (adjustable).
Small changes concerning balance, gameplay, or graphics.
Allows you to change the length of space routes, or increase all routes by a custom value. 10x by default. Provides a good challenge.
Small changes concerning balance, gameplay, or graphics.
Hover for alerts, click to zoom to problems. Drilly tracks all mining drills with real-time insights into performance, efficiency, and resource yields. Easily monitor drill statuses and productivity bonuses through a simple in-game interface. Supports modded content and works for any base size (Tested to 8000+ Drills on 15 surfaces). Auto Deconstruct spent drills (Configurable).
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Configurable wire reach and supply distance for electric poles and substations.
Small changes concerning balance, gameplay, or graphics.
A calibration device. Improves module quality as an alternative to recycling them.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds heat shielding as an item and a technology. Also changes some techs and recipes in the game, however this can be turned off with a setting. Made mostly to be used by my other mods, Heated Fabrication and Advanced Rocket Parts
Mods introducing new content into the game.
This mod will stop inserters chasing items on a belt (setting was added in 0.18.11), Rseding once said searching the belts is UPS expensive (https://forums.factorio.com/viewtopic.php?p=370464#p370464)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.