Small changes concerning balance, gameplay, or graphics.
Indicates which lane of a belt an inserter will place onto. - Use hotkey "i" to highlight drop locations of all inserters, just the selected inserter, or inserters placing onto the selected transport belt line. - Use hotkey "ctrl + i" to toggle live selection highlighting.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Fixes an issue between factorio extended plus and aai.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mods adds a hotkey to initiate a short and a long honk. Supported are the vanilla car, tank and train as well as a couple mod vehicles. The trains honk on specific events too (adjustable).
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Increases width of inventory, recipe categories width, and recipes width. Accommodates the scrollbar in modded warehouses without overlapping items visually. Thanks to z498279401 for the original mod.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Changes the recipe of Electronic, Advanced, and Processing Circuits to have an output of x6, x4, x2
Small changes concerning balance, gameplay, or graphics.
Reads all assemblers input inventory in tower area. Put to circuit network how many items (not fluids) needs to complete a recipe. Empty assembler reads a recipe. Assembler with output full state does not count.
Mods introducing new content into the game.
Subteran adds an underground power distribution system (substations with extreme range, but without cable connection), power may be generated locally or drawn/extracted via connectors(extreme fast but very low capacity accumulators), so power can only "jump" once between overground and underground..
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Makes stack sizes, and/or furnace, assembling machine, and mining drill and belt speeds higher (or lower! [configurable])
Small changes concerning balance, gameplay, or graphics.
This mod adds another centrifuge recipe for uranium processing to remove the randomness factor without changing the vanilla balance of time, inputs or outputs. It requires 10k uranium ore with a processing time of 12k seconds. When finished it always outputs 7 x U235 and 993 x U238.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.