Small changes concerning balance, gameplay, or graphics.
Cliff Explosives are available from start and are free.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds an option to multiply the cost and time needed to finish a research by x and y respectively where x and y depend on the number of packs.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Oil wells are no longer infinite. Also removes infinite stat from lith water from angels and bob's mods. I didn't find anything about amont, so use 25% spawn for all "unlimited" resourses
Mods introducing new content into the game.
Allows changing the priorities of power generators, to build a hierarchy between them.
Small changes concerning balance, gameplay, or graphics.
Simply adds a 2x2 building that just charges bots. It can charge six bots at the same time. It has a small 10x10 logistics and construction area. It requires 10 batteries, 15 steel, 25 copper wire, and 10 advanced components.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds "/tag" command, mod interface and mod settings, for changing your tag (prefix of your nickname) https://mods.factorio.com/mod/nick-changer/discussion/5e4c7c42008123000c0a9853 + 🇷🇺 locale
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Flying vehicle like aeroplanes. You need to achieve a certain speed for take off. Fork of Raven from maroder with raise_built and raise_destroy added.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
This huge modpack was created to fresh relations with kinda bulkiness between mods and the game about factories. (This modpack is a derivative of "Smoothest gameplay" https://mods.factorio.com/mod/SmoothestGameplay)
Collections of mods with tweaks to make them work together.
Adds intermediate products to modules in order to productivity them.
Mods introducing new content into the game.
This mod modifies the recipes for all tiers of transport belts, splitters and underground belts to make them less expensive.
Mods introducing new content into the game.
I love Mining Drones mod, but the original recipe looks too imbalanced: it requires nothing but raw iron! No need to place miners & belts almost for free, with even no electricity usage! This mod fixes the balance by: 1. Adding a technology needed to be researched before you can create mining drones and depot. 2. Making the recipe harder yet customizable with startup settings. DEPRECATED: Consider updating to Mining Drones 2.0 Remastered
Small changes concerning balance, gameplay, or graphics.
Makes trees replantable from their stumps. Also makes trees healable and easier to protect from damage.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
140 emojis to use as display, map icons, blueprint icons, circuit signals or station icons.
Small changes concerning balance, gameplay, or graphics.
Modifies Transport Drones to be available earlier and changes their fuel to steam.
Mods introducing new content into the game.