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Adds Mech Armor to the higher-tier Krastorio 2 power armor. Requires Space Age to be purchased.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds grog2's amazing high-res planets as icons on the surfaces panel and more.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Uranium is now a resource unique to Planetaris Unbounded's Arig. Moves nuclear sciences onto the planet, tweaks recipes, and adjusts the tech tree to provide an alternative experience.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds some useful warnings such as Structure Destroyed, announced either by the EVA voices from the Command and Conquer game series or with unvoiced soundsets.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Boosts the size of containers and warehouses added by AAI Containers & Warehouses, to make them acutally worth using over their vanilla counterparts
Small changes concerning balance, gameplay, or graphics.
Multiplies the acceleration & braking force of locomotives by a value
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds configurable percentage bonus range to all turrets. Based on prototypes so hopefully mod-compatible.
Small changes concerning balance, gameplay, or graphics.
Tesla coil based military applications: 2 types of turrets, a tank and related technologies. All in one, integrated into 'Space Age' DLC
Mods introducing new content into the game.
Mods introducing new content into the game.
Difficulty tweaks for Fulgora. If 'V/F/G Cargo Drops Require Research' is installed, lightning rods are locked behind a new technology to incentivize building a small science chain on Fulgora. For full details, see the mod portal page. Other dependencies are intended to be included, but all are listed as optional for maximum customizability. To get the full experience, enable this mod via the Space Age: Hard Mode modpack.
Small changes concerning balance, gameplay, or graphics.
2.0 Update is a bit unfinished but new updates soon. Add plants and biotechnical processes to allow you to play pyanodons mods without exploiting virtual animals.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Logistic robots are available from the start. Adds a new tier of steam-powered robots for the early game, and several new tiers for later.
Mods introducing new content into the game.
Introducing 3 types of missile shooting turrets, integrating them to 'Space Age' DLC base version: https://mods.factorio.com/mod/missile_defense_systems
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Makes all resources infinite, respecting vanilla resource density. Entirely configurable.
Small changes concerning balance, gameplay, or graphics.