Since SE sets productivity in data-final-fixes.lua *cough* Fluid Permutations doesn't know about them yet when cloning recipes.
Small changes concerning balance, gameplay, or graphics.
Show range of enemy worm turrets, current character/vehicle* guns (+toggleable) *Attempted vehicle support, may still be buggy
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds in a small indicator of evolution and the highest level of enemies correspond to it
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds 4 new very Expensive Modules, Vio Modules 1 to 3: even speed and efficiency with high boost and cost. perfect to scale down the factory in size.(+100% Speed, +100% Energy consumption, +20% Pollution), Chromatic Module: good in every aspect except pollution. unlocked after rocket control unit(+25% Productivity, +100% Speed, -20% Energy Consumption, +100% Pollution)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds incinerative ammo that creates fires, whenever you hit something with it.
Mods introducing new content into the game.
Improves the usability and clarity of the map preview function. Helpful for Speedrunners to analyse maps.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Mods introducing new content into the game.
Directly handcraft items from your inventory or toolbelt by hotkey, without even browsing the recipes list: just grab a stack in your hand and use ALT-1, ALT-2 or ALT-3 to queue 1,5 or 10 more items for handcrafting.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Made for 501_General_Venator. Changes the Space Rail recipe to use 100 plastic bars instead of the energy catalogue. Also minimizes the recipe to a 1 rail output variant
Small changes concerning balance, gameplay, or graphics.
Simplifies Space Exploration by mashing the recipes of the different types of machines into just a single machine. For example, recipes of the mechanical plant and the recycler have been adopted by the pulverizer. This also applies to all the telescopes, the particle accelerators, life support and decontamination facilities, the thermodynamics, radiation and laser facilities, and the plasma generator and electromagnetic facility.
Small changes concerning balance, gameplay, or graphics.
Adds a capacitor structure for storing heat, useful for regulating power load of Nuclear Reactors.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Please submit a topic in discussions if this mod behaved weird, this will help much! Factorio mod inspired by Applied Energistics 2 from Minecraft. Store items, smelt plates, craft and uncraft goods, refine oil - all this inside a single chest inventory
Mods introducing new content into the game.