No random backer name will be attached to any new Labs, Train stops, Roboports, etc! This mod also removes existing names on these 3: Labs, Roboports, and Radars.
Small changes concerning balance, gameplay, or graphics.
Tracks scores for players based on what they do in the world. Now you can see who really puts in the work!
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Makes all resources infinite, but gradually deplete to very low yeilds.
Mods introducing new content into the game.
Allow to disable logistics and connection area for all structures which have drones area with shortcut
Mods introducing new content into the game.
A collection of mods to add/edit the vanilla research tech, make it more challenging, and even add in 30 more science packs.
Collections of mods with tweaks to make them work together.
This mod adds another centrifuge recipe for uranium processing to remove the randomness factor without changing the vanilla balance of time, inputs and outputs. It requires 1400 uranium ore with a processing time of 1680 seconds. When finished it always outputs 1 x U235 and 139 x U238
Mods introducing new content into the game.
A release of .. https://mods.factorio.com/mod/Transport_Drones_Fuel
Mods introducing new content into the game.
Fan mod for IR3! Adds mirrored versions for recipes with 2+ fluid inputs/outputs.
Small changes concerning balance, gameplay, or graphics.
Use Chemical Plants to do All circuits, using the same resources. Build with proportion of item use.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Logs a message in chat when a recursive blueprint is deployed
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Krastorio and Space Exploration Tweaks by CaitSith2.
Train acceleration now depends on the loaded items (freely adjustable realism factor)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Seraph fork. Adds cargo ships, oil tankers, deep sea oil rigs and other ocean based content
Mods introducing new content into the game.
Changes various aspects surrounding logistics systems, mostly buffs though. ¬ Doubles roboport charging pads. ¬ Roboports reveal the chunks that are covered by their construction area as long as it is powered.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.