Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Small changes concerning balance, gameplay, or graphics.
Separates Womp RPG progression-cap tuning into an addon: raises per-tier level caps and max level-growth limits to match your prior modified RPGsystem_2.0.7 settings.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Adds turrets, big power poles & substations to the upgrade planner.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Adds placeable Factorio Logo items. Also provides Space Age variants if the Space Age mod is enabled.
Mods introducing new content into the game.
Divides biters into two warring factions - the old ones (from Proto-biters) and the new ones. Creates an actual generation war on Nauvis!
Mods introducing new content into the game.
Adds both railroad and stationary artillery which can fire atomic artillery shells
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds a Ho-229. In combination with the AircraftRealism mod you will be able to fly above your enemies, shooting them or other planes. When you reach the takeoff speed, the plane gets invincible to everything except 'flak' damage. This plane is a FIGHTER. Use it against other planes as it deals high anti air damage.
Mods introducing new content into the game.
Stack & Stats Master Lets you change a few in Game Settings to make life a litte bit easier. Change Stacksize of Items with or without Ammo-Magazins, turn on Cheat Modules with no negative values change the volume of barrels to fill in more fluid and for Space-Age even increase spoil time or even stop them from spoiling compltely. Have Fun with your on hand Rail-Gun. And even activate unique Space Age Crafting Menu. And More
Small changes concerning balance, gameplay, or graphics.
Reskins the resources using IR3 graphical assets, if installed. Requires the manual installation of the Industrial Revolution 3 Asset Packs.
Small changes concerning balance, gameplay, or graphics.
Provides an infinity storage chest with infinite materials to set up bot, train and power networks when starting a new game. Bots are able to pick up and drop items from the chest. Provides: (elevated) rails, rail signals, train stops, locomotives, fluid and cargo wagons, pumps, substations, logistic chests, arithmetic/decider/selector/constant combinators, roboports, construction and logistic bots. If used with pY then mk01 equivalent equipment is provided instead.
Small changes concerning balance, gameplay, or graphics.
Reverses the recipe and research changes done to them by space age.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Adds an alert scanner reading missing materials for ghosts in it's logistic network.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.