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Easy Start: Begin with Power Armor, Personal Roboport Mk2, Fission Reactor, Energy Shield, Exoskeleton, Personal Laser Defense, plus 50 Construction Robots and Solar Panels to speed up the early-game grind. Optional extras include a Car, Landfill, and Cliff Explosives—everything you need for the perfect jumpstart.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Logistic bots can be loud and distracting! This mod fixes that by muting them (default) and exposing their volume setting to be user-adjustable.
Small changes concerning balance, gameplay, or graphics.
Seablock based primarily around vanilla factorio techtree with minor changes
Large total conversion mods.
Choose which science packs will be needed to research technologies. The cost of science packs not used will be evenly distributed among the remaining one(s), other game mechanics remain untouched. This mods opens new ways of designing your base, wether you'd like to build a mega base and research infinite tech without the need to build all the science or complete giant overhaul mod packs skipping some science packs.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Are you annoyed by belt immunity equipment that negates the positive bonus when running along the belts? This mod fixes it by virtually disabling the immunity when the character is moving in the same direction as the belts underneath them.
Small changes concerning balance, gameplay, or graphics.
Allows inserters to interact with normally inaccessible module slots, such as those in crafting machines and labs.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Reset evolution, clear pollution, and kill all active enemies. Updated for Space Age. Forked from Strath's Reset Evolution and Pollution mod.
Mods introducing new content into the game.
Adds 13 new unique Spidertrons! Whether high firepower, early game, speed, inventory size or fog war reveal, there is something for everyone.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Make nights pitch black, customise the lengths of day/night cycles, enable night only attacks and darken space platforms/distant planets as they get further from the sun! All configurable.
Mods introducing new content into the game.
Agricultural science now requires 40 nutrients to craft in addition to its other ingredients. This makes it slightly trickier to craft them fresh. This was the behavior of agricultural science packs in the Space Age prerelease beta.
Small changes concerning balance, gameplay, or graphics.
An abandoned artificial planet created long ago to harness the power of quality. Use your gathered knowledge throughout your journey to unlock all of planet OMNI potential. But be aware, the locals do not like visitors!
Mods introducing new content into the game.
Automagically collects all the loot, on all surfaces. When no lootchest is placed, loot will be stored in a list so that it isn't lost.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Improves energy consumption of both, logistic and construction, robots. Defaults to 80% efficiency, twekable through mod settings.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
A normal Nauvis start, but every other planet is replaced with asteroid belts, so space platforms are still required. Go asteroid mining for Tungsten, Scrap, Lithium and Pentapods to progress through the usual Space Age tech tree. Now configurable. Bugs expected.
Mods introducing new content into the game.
Adds a shortcut (Alt-W) for giving free wires, repeat presses cycle between wire types. Adds nicer looking wire shortcuts than vanilla.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.