Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Small changes concerning balance, gameplay, or graphics.
Adds a scrollable gui with all items and their recycle outputs.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
When the engineer is away, the machines will play. Machines that you aren't standing near or looking at will slow down to a crawl over time.
Small changes concerning balance, gameplay, or graphics.
This mode inserts time science pack of Janus to unlock personal and logistic teleportation devices
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Press Shift+F9 to zoom out to 0.35 ~ you can set this value yourself in mod options. If you press F9 without a modifier, by default it sets zoom to 1. CTRL+F9 sets zoom to 2. You can also set these hotkeys in the game's controls section, and the one this mod adds is inside the mod controls section.
Small changes concerning balance, gameplay, or graphics.
Artillery sounds change to the nostalgic Total Annihilation ARM Big Bertha (firing and explosion)
Small changes concerning balance, gameplay, or graphics.
Configurable fade away times for various corpse entities (like biters, tree stumps, destroyed buildings).
Small changes concerning balance, gameplay, or graphics.
Alternate expandable Crashsite Logistic using smart linked chests. v3.3 with quality management, more tools, more freedom to adjust the keys - custom mode, clone mode, fill, no-filter-mode, etc - UPS optimized logistic for mass transport - tries to be not overpowered as the (hidden) native linked chest.
Mods introducing new content into the game.
1 scenario, 16 small ruins, 68 medium ruins and 28 large ruins consisting of minable buildings that contain various resources and the odd biter here and there.
Mods introducing new content into the game.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Powerful machines for mid to lategame purposes, meant to fill some gaps in the Space Age progression. Currently adds: Quantum Arc Furnace.
Mods introducing new content into the game.
Makes artillery more visible on the map by turning the range indicator from red to green.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Use logistic robots to transport fluids directly from tank to tank without any need for barreling.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Adds a technology and a recipe for melting metallic asteroid chunks into lava
Mods introducing new content into the game.