Copyright by Helvetios This module only provides 0.18.27 or above to fix errors
Mods introducing new content into the game.
Mods introducing new content into the game.
just a mod for testing uploading releases to the factorio mod portal using the new api
Mods introducing new content into the game.
Removes ingredient limits for assemblers 1 and 2.
Small changes concerning balance, gameplay, or graphics.
Allows all resource types to refresh over time, configurable in Map settings.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
You will be able to keep enemies away and hurt them with the light from a new craftable Flashlight.
Mods introducing new content into the game.
Fixes inconsistency with all barrels unlocked at once, without unlocking required fluids (like lubricant barrel recipe without lubricant researched). Good for new players because it reduces overwhelm of new recipes in early game.
Small changes concerning balance, gameplay, or graphics.
Replaces the Space Extension mod's FTL research which requires massive amounts of early science packs, with something more interesting. This is a reupload, credit goes to origonal author Jorn86
Small changes concerning balance, gameplay, or graphics.
Uranium Processing balanced to fuel cell recipes(and unbalanced for the gameplay)
Mods introducing new content into the game.
A combinator that lets you target places on the map with your artillery via the circuit network. X and Y to set the relative position. It's the absolute position if signal A > 0. Send an 'Artillery Remote' signal to order your artillery to shoot.
Mods introducing new content into the game.
Boosts lifetime of bots but gives them limited ammo, bots expire when ammo runs out
Mods introducing new content into the game.
Oh, biters are more dangerous now. Has compatibility with several mods.
Small changes concerning balance, gameplay, or graphics.
Survive on a completely dark planet, with life forms that cannot cope with bright light. (in early development)
Scenarios, maps, and puzzles.
Mods introducing new content into the game.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.