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Reduces mining interval to 50ms, configurable down to 1ms. Increases player mining speed dynamically.
Small changes concerning balance, gameplay, or graphics.
Bigger, better, and more dense Personal Battery for your Power Armor!
Mods introducing new content into the game.
Adds a form of artillery that is considerably worse, but available much earlier. Less accurate, less damaging, generally less useful; but also less costly and less hassle to obtain. It won't save you from yourself if you leave setting up your defenses too long, but it might save you a headache if you can successfully crank out a handful of grey flasks between biter attacks.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a few recipes to Maraxis allowing for more interesting crafting chains that require importing a few more products from other planets.
Small changes concerning balance, gameplay, or graphics.
Removes spoilage from all items (with exceptions), and introduces a Fermentation Plant to spoil them, instead.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Crusher asteroid recipes to return 5 stone instead of the original asteroid.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Even in the lightning-blasted ruins of Fulgora, life can still be found. Revamps Fulgora with a focus on bio-industry and electricity. Cultivate electrophages and corals, charge and ship batteries.
Mods introducing new content into the game.
Ore patches aren't always in the right place. Now you can move them out of the way with precision.
Small changes concerning balance, gameplay, or graphics.
This mod disables the Turbo Belts from the Space Age DLC to ensure compatibility with other mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Adds a few extra drum sounds, and kicks in their respective instruments, to extend the range of the existing drumkit, for you to make alerts, music or beat machines !
Mods introducing new content into the game.
A vehicle compendium that will slowly feature more and more vehicles from the game Mechabellum. Currently features the Abyss, Overlord, Raiden, and Steel Ball.
Mods introducing new content into the game.
Fork from the PoweredBelts mod made by Romner_set to make it available for Factorio 2.0 : "Belts now need power. All of them. Including all the modded ones."
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
This mod Makes It So The recipes are not so ANOYING It Changes: all circuit types all magazine types all grenade types rockets types But NO NUKES all capsule and types cannon types.
Small changes concerning balance, gameplay, or graphics.
Re-enables productivity research bonuses on Cerys research.
Small changes concerning balance, gameplay, or graphics.