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Mod que importa as mecanicas do Applied Energistics 2, inspirado (mas não afiliado ao mod Minecraft Applied Energistics 2). REWORK A MOD... Não usar em saves que não quer perder !!!! / Don't use it on saves you don't want to lose !!!
Mods introducing new content into the game.
A combinator that filters signals between red and green wires, outputting either the intersection or symmetric difference (exclusive signals of each wire). Item counts pass through by color and not affected.
Mods introducing new content into the game.
Mods introducing new content into the game.
Space age graphics used in Modular Trains. This mod does nothing on its own.
Mods introducing new content into the game.
Removes all technologies that aren't necessary to win the game. Disabling enemies is recommended, unless you know what you're doing. Compatible with Space Age!
Mods introducing new content into the game.
adds a selection tool to replace inserters that drop on belts with stack inserters
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a new green circuit recipe to allow compatibility between Moshine and AAI Industries due to a lack of stone on Moshine.
Small changes concerning balance, gameplay, or graphics.
Adds a combinator that sets infinite research based on a virtual signal input. Refactored for compatibility with Factorio 2.0 and Space Age mod.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Translations for other mods.
Replaces the current vanilla mining drill with the first reworked version of the mining drill.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
This mod makes machine gun and rocket turrets consume electricity to operate.
Small changes concerning balance, gameplay, or graphics.
allow pumps to be placed anywhere. support lava in vulcanus, heavy-oil in fulgora, ammoniacal-solution in aquilo
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds a host of useful shortcuts and custom inputs to improve QOL. Shortcuts for: - Toggles for equipment and personal logistic requests - Artillery cannon fire toggle - Environment deconstruction planner - Vehicle settings and train manual mode - Rail block visualisation, player lamp, customizable grid overlay and far zoom - Shortcuts for various other mods Original mod by npc_strider (morley376): mods.factorio.com/mod/Shortcuts
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.