The advanced ferrous chain in angel's refining mod arguably isn't the most well balanced thing right now, and requires an insane amount of steps and logistics to produce chromium, which CircuitProcessing requires for blue chips. This mod allows combo sorting for chromium to get around this. This makes the game easier.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Steam can be gotten from underground wells; thermal power source to boil the water into steam; proof of concept
Mods introducing new content into the game.
Mods introducing new content into the game.
Idle energy usage will be 10 percents of active energy usage, the factor can be changed
Small changes concerning balance, gameplay, or graphics.
This adds another Electric Furnace that has significantly faster smelting speed
Mods introducing new content into the game.
No Engineer is complete without his toolbox, This mod has multipule smaller mods compiled into it. Like barrowing a toolbox you dont know whats inside till you open it :3
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod renames all the "Basic" logistics items to be the poverty items they truly are.
Small changes concerning balance, gameplay, or graphics.
Connect circuit networks up to 400 tiles away using a new item: the Wireless Radio.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Small changes concerning balance, gameplay, or graphics.
A pumpjack which extract oil from the depths of the planet. All credits go to creator nerze (nerze.dev@gmail.com). My part was only adjust to 0.17 and make it simpler.Originally made from the BinbinHfr mod : https://mods.factorio.com/mods/binbinhfr/WaterWell
Creates in start zone random entities of your faction.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.