Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Adds a few extra features to bring bacteria beyond Gleba, including a new stone bacteria found on Fulgora.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Removes all belts and adds pneumatic in/out stations (with built in inserters) that convert any/all items into fluid-like states for transport through pipes. Alternative lore: LIQUIFY EVERYTHING!!!!
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds specialized biter nests to each resource patch in the game. In order to harvest the resources the nest must be wiped out. Each resource type has different attacks, damage, and resistances that require different approaches to each fight.
Mods introducing new content into the game.
Adds a massive 100x100 equipment grid power armor, a 1GJ battery, exoskeleton with 100% speed, and a 1000HP energy shield.
Mods introducing new content into the game.
Ore patches will always stay full. Works for vanilla and modded gameplay, allowing for infinite ores in them as well.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Revamps energy production and consumption to be more realistic (harder) and splits accumulators into two types: very high capacity with low power, and low capacity with high power. To be used with Clockwork for longer (4h - 24h) day / night cycles.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Changes player armor to create its own minifactory from the equipment grid in order to produce beneficial effects.
Mods introducing new content into the game.
Mods introducing new content into the game.
Ore patches aren't always in the right place. Now you can move them out of the way with precision.
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds an infinite tech to improve resource extraction from Yumako and Jellynuts.
Small changes concerning balance, gameplay, or graphics.
More circuit controls for agricultural towers: read the number of matured plants; disable harvesting while still allowing planting.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds a uranium artillery shell with a larger explosion and lingering radiation.
Mods introducing new content into the game.
Add two vanilla like turrets balanced for the space age experience. Customizable in settings. Taken, improved and rebalanced from the Canon Turret and Heavy Gun Turret mods.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.