Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Mods introducing new content into the game.
Adds an Infinite research to increase the max limit of cargo landing pads per surface, let your logistics dreams be real!
Small changes concerning balance, gameplay, or graphics.
Scales pollution in the map view based on the amount of pollution in the most-polluted chunk.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Provides larger Display Panels. Includes a 2x2, 4x4 and 6x6 sized panel. These work just like the normal Display Panels, but they're bigger.
Mods introducing new content into the game.
Export and import personal logistic request profiles through a copy/paste code.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Extends Space Age with new planets, advanced technologies, and harder enemies, enhancing progression, exploration, and challenge across the whole Space Age.
Mods introducing new content into the game.
An assortment of voice lines and sounds from Red Alert 2 for programmable speakers.
Mods introducing new content into the game.
Fork of minimap-shift (https://mods.factorio.com/mod/minimap-shift) by _CodeGreen, updated to add support for Factorio 2.0 (Space Age). Moves the minimap and its related UI elements in from the right side of the screen. (configurable) WARNING: Not per-player, for singleplayer use only. Useful for those with ultrawide monitors, combined with the "Tool window next to quickbar" setting. This can also be used to move the minimap to the left corner, if you subtract 256 from your game resolution width.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Allows you to void any item or fluid, at the cost of a lot of power and pollution.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Reduces the ingredient cost of AAI Loader recipes by a configurable factor (10x by default).
Mods introducing new content into the game.
Do you hate it that the green science bottles on Gleba spoil? Use this to disable spoilage of Gleba science.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds animated transport rings, that teleport everything inside (players, chests, trains, buildings, biters). Endgame tech unlocks rings deployable from space platforms. Stargate design, SG.
Mods introducing new content into the game.
Mods introducing new content into the game.
Allows the robot attrition factor map setting to be set to -1, which disables robot attrition on all surfaces. Updated for 2.0 and some language fixes, original by LYARAIN.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds pipe junctions that act like splitters, but for fluids. Cycle variations with CONTROL + R. Made in 4 hours for the Autocomplete 3 Mod Jam
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Provides settings to make Py a more polished experience. Organizes menus, updates graphics, alters names & descriptions, adjusts the tech tree, rebalances recipe speeds, and more. All changes are fully configurable via the settings.
Small changes concerning balance, gameplay, or graphics.