Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Solar System++ generates a random solar system that provides a means to reach solar system edge
Large total conversion mods.
A 1GW power sink using Krastorio 2 Fusion Reactor visuals. Updated for Factorio 2.0.
Small changes concerning balance, gameplay, or graphics.
Allows the player to set a limit for the top speed of their vehicle when engaged. Enabling the governor initially limits speed to your current velocity, but the cap can be raised or lowered from there with either large adjustments or small increments. The cap applies in both forward and reverse directions. Each vehicle type has its own limit that is preserved when exiting and re-entering. Every vehicle except spidertron is supported. For trains, the cap only applies under manual control....
Small changes concerning balance, gameplay, or graphics.
Translations for other mods.
Vanilla-friendly extension of weaponry. Not overhaul. Adds alternate weaponry choices from mid-game, which is based on the alien science pack from “Schall Alien Loot” mod. Balanced with vanilla weaponry, and extends end-game with MK3 weaponry (including powered armor and tanks). Also adds two featured weapons from “Doom”: Plasma rifle, BFG 9000. (Locale: English, Deutsch, 正體中文, 简体中文, Русский, Português Brasileiro)
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds 40 new qualities. Qualities are unlocked with quality modules. Possibility to change efficiency and chance.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Globally tweak the logistics, construction, and radar ranges of all roboports using simple multipliers.
Small changes concerning balance, gameplay, or graphics.
Black Market 2, Automatic Train Refueler, Cubium, Deep Mine 2, Exotic Space Industries: Remembrance, Krastorio 2 Greenhouse + Wood Pyrolysis, Krastorio 2 Spaced Out, Shattered Planet, Muluna, Moon of Nauvis, Transport rings, UMR: Ultimate Modular Reactor Fixed, UFP: Ultimate Fusion Power Fixed, Ultimate Belts Space Age, Zeus' Wrath, RP Steam Intermediates, RP Steam Roboports, Miniloader (Redux), 18. Fluid Memory Storage, Arachnids on normal enemy
Translations for other mods.
Logistic cannon (mass driver) introduces a new flexible way to deliver items over medium and long range. The automated delivery scheduler is optimized to support high throughput cargo transportation.
Mods introducing new content into the game.
Increase red and green wire length by up to 200 tiles from 1 entity to the other. Only works for: Constant combinators Decider combinators Arithmetic combinators Containers Logistic containers Lamps
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Simple, lightweight mod that tweaks the crafting recipe, unlock tech and stats of many modded items to better fit the Space Age progression. The mod also hides redundant and unnecessary items in a non-destructive way along with their associated tech. Please backup your save just in case; you should be able to add this mid-playthrough, though keep in mind that it changes recipes and tech.
Small changes concerning balance, gameplay, or graphics.
Fully toggleable/customizable suite of tweaks to make Space Age easier to play. Includes options such as allowing robots in space, removing location requirements from Space Age buildings, simplified recipes, cheaper rockets, cheaper space and land foundations, nutrient/science spoilage adjustments, unlock all qualities (with automation), and many more. See the GitHub page for a full list of options. Some options can be reversed to make the game harder.
Small changes concerning balance, gameplay, or graphics.
Translations for other mods.
Allows productivity modules in Space Exploration machines! Original (last version) of the mod by decxi.
Small changes concerning balance, gameplay, or graphics.
Allows productivity modules in Space Exploration machines!
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.