Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Reworked version of the 'Alien Loot Economy' mod, using new textures, icons and rebalanced items, and updated for v1.1 by ptx0.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Adds pre industrial turrets. So far that's only an anti air ballista to effectively destroy airborne targets. Yes, this turret will ONLY target entities with the trigger_target_mask 'air-unit'. That means the player or entities that are able to be targeted and got the mask assigned to by other mods.
Mods introducing new content into the game.
Makes the recycling technology in Factorio Space Age researchable with Quality 1, Concrete, and Processing Units as prerequisites.
Small changes concerning balance, gameplay, or graphics.
Renames the demolisher enemy on Vulcanus to their original name, forgewyrm.
Small changes concerning balance, gameplay, or graphics.
Scrap gives more advanced products, to make the recycling process more interesting.
Mods introducing new content into the game.
This is based on op_train_speed but with greater speeds at the highest tier. Compatible, can be swapped out without problem. Cannot be combined.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Compatibility and QoL tweaks for Py mod suite on Factorio 2.0. This mod provides guarded, opt-in compatibility shims that ONLY adjust technologies (research unit ingredients) for supported mods. Recipes are not modified unless explicitly enabled. Supported (optional) integrations: - Transport Drones (Meglinge Fork, 1.0.26): early tech using automation-science-pack + py-science-pack-1 (roads included). - Factorissimo 2 (notnotmelon 3.10.12): selected factory techs moved to...
Small changes concerning balance, gameplay, or graphics.
Tired of inserters and chests stealing items when you place them? Press N before placing a building to switch to a version with the filters turned on. You can also switch to alternate starting modes of some other items.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Revamps holmium ore production utilizing lightning. Make Fulgurite Conductor Rods and harvest artifical fulgurites generated by lightning storms
Mods introducing new content into the game.
this mod makes that RPG can shoot artillery shells, also, my first hand-made mod.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Boosts lifetime of bots but gives them limited ammo, bots expire when ammo runs out
Mods introducing new content into the game.
Simply Infinite Resources. Works with all modded resources. UPS optimized for megabases.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Buffs bots, but forces an all-game embargo on logistic networks.
Small changes concerning balance, gameplay, or graphics.
Remove cryogenic-science-pack from requirements to unlock the legendary quality.
Small changes concerning balance, gameplay, or graphics.
Unlocks EPIC and LEGENDARY quality. Unlocks a special Spaceforce recycler with 8 module slots. Ultimate modules for boosting your factory's performance in space! They are EXPENSIVE!!! Get your legendary items early!!!
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Just write "/auto-mine" or mine a ore for auto mining or press shift+M. And also you can build etc at the same time as you are mining. If you stuck, in that case, just write again the command or WASD buttons or press the right mouse button.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.