Adds a large landfill that disposes of trash at the cost of creating pollution
Mods introducing new content into the game.
Recipe for chemical plant. Same as refinery but separate fluid production to give more control over output.
Mods introducing new content into the game.
recipes for some mods to work more smoothly or just random recipes I made up while playing
Small changes concerning balance, gameplay, or graphics.
Gives you some options for some alternative starts, please use Mod Settings to select which one you want otherwise you will default to base game start. auto-empty of inventory disabled by usafphoenix to comply with other mods that add items on player creation. Updated to 0.17.
Updates Vanilla & AngelBob locale to have consistent capitalization and naming conventions
Small changes concerning balance, gameplay, or graphics.
A mod that changes the solar panel to produce 5MW. Also accumulator input modified to 3MW and output modified to 5MW.
Mods introducing new content into the game.
You can do all fluids in a Assembling Machine. Works with any modded fluids.
Mods introducing new content into the game.
Status bars, compact-combinators to hide your gigantic circuitry inside a 2x2 entity with has 12 io-ports, circuit-poles, optimized lamps for displays. (All UPS friendly)
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod adds a higher tier offshore pump, which has a better flow rate than the base game offshore pump
Mods introducing new content into the game.
Adding 3x3 burning mining drill with high productivity and 5x5 drilling area
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
You can get more petroleum gas. You can set how many more petroleum gas you get from refinerys and chemical plants. Default +10%. You can set to get less Petroleum Gas too.
Mods introducing new content into the game.
Makes all resource deposits infinite through keeping them from dropping below 1000 units.
#EDIT: THIS FEATURE IS NOW PRESENT IN BASE Emulates the pollution statistics in the Factorio campaign. The resulting value is the relative pollution value, not an absolute one. Note that this mod only works with two forces: player and enemy(biters), and biters must be present to calculate the pollution statistic - it is not suitable with multiple factions.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds technologies to increase the gain of wastefull and expensive processes, such as copper cable, steel, gears, circuits, and engines. Requires omniLib which enables dynamic recipe generation and auto-updating entities in world with newer recipes. Works on items even if mods change their recipes. Updated for Factorio v18